Follow us on Google News

Get the latest updates directly in your Google News feed

The sequel to 2017’s massively popularBreath of the Wild,The Legend of Zelda: Tears of the Kingdomwas just as much of a sensation when it released last year, surpassing 10 million copies sold within 3 days of launch.

Aonuma and Fujibayashi didn’t have the time to play Elden Ring while developing TOTK. Credit: Nintendo

RecentZeldagames have not only found loads ofcommercial successin the Switch generation, but the transformativeBOTWhas also influenced several games, including FromSoftware’s 2022 blockbuster,Elden Ring. While many believe it’s perfectly normal for games to draw inspiration from each other,The Legend of Zelda‘s creators find themselves in a different school of thought.

Tears Of The KingdomCreators Didn’t PlayElden Ring

In an interview withNintendo Everything,Tears of the Kingdomdirector Hidemaro Fujibayashi and series producer Eiji Aonuma were asked aboutElden Ringbeing inspired byBreath of the Wild, and if they found themselves being influenced by it as well, to which Fujibayashi said:

Sorry, but we didn’t really have the chance to play the game. We were too occupied with the development of Tears of the Kingdom, which resulted in us not really being able to play games. We did hear about it, though.

The Legend of Zelda: Breath of the Wild Is the Greatest Video Game Ever According to Edge Magazine

The Legend of Zelda: Breath of the Wild Is the Greatest Video Game Ever According to Edge Magazine

WhileElden Ringdirector Hidetaka Miyazakiopenly creditedBreath of the Wildas a source of inspiration, it seems theTOTKteam simply didn’t have the chance to explore The Lands Between, as they were too busy building their own masterpiece. However, even if they could, Fujibayashi shot down any chances of influence making it intoTOTK:

Even if we had the time to play games, we wouldn’t reuse ideas from them. When we make a game, we come up with a general concept to come up with new ideas based on that.

Legend of Zelda Site Story Image

ZeldaGames Will Never Be Influenced By Others

Upon being asked ifZeldatitlesare developed in a creative “bubble”, free from influence from other games, Aonuma emphasized their focus on fresh ideas:

Of course there are situations where you make something that’s similar to an existing game, but I would never try to put the ideas of others in my game. I’m too proud for that. I’m always looking for original ideas.

Tears of the Kingdom Confirmed to Have Sold More Physical Copies than Resident Evil 4 and Star Wars Jedi: Survivor, Amongst Others

Tears of the Kingdom Confirmed to Have Sold More Physical Copies than Resident Evil 4 and Star Wars Jedi: Survivor, Amongst Others

Aonuma finds particular satisfaction in pushing boundaries and exceeding expectations. To drive the point home, he shared an anecdote from the development ofA Link Between Worlds, where he surprised even Nintendo’s then-president with a groundbreaking mechanic:

When I made A Link Between Worlds, you had a 3D system when you jumped, which made it look like Link was coming right at you. When I showed this to former Nintendo president (Satoru) Iwata, he said he “didn’t know this was possible”. I was very happy to hear that, because to me that’s the essence of game development: figuring out things no one else has thought of.

A Link Between World’s 3D mechanic was revolutionary. Credit: Nintendo

This unwavering focus on originality is not only contained toZelda, but to the entirety of Nintendo’s game portfolio. Fresh and innovative ideas are the foundation of every game they release, and it pays dividends for them every single time.

Zelda Movie Surprise Announced by Nintendo – Ironically Produced by Sony

Tears of the Kingdomwas solid evidence of this, as it was just as groundbreaking asBreath of the Wild, despite being a sequel. All it needs is a bump up in resolution and framerate, and theupcoming Nintendo Switch 2can sort that out.

Viraaj Bhatnagar

Content Writer

Articles Published :247

A lifelong gamer, lover of cars, and Master’s student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he’s not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.

More from Viraaj Bhatnagar

With No Bloodborne PC Release, Game Pass Owners Wait for DLC Release of the Game That Comes Closest to the Sony Exclusive

“Type of armor dictates quite heavily what weapons they can use”: Warhammer 40K: Space Marine 2’s Greatest Feature May Not Even be the 6v6 PVP Battles

“Every single mode is multiplayer”: Fans Wanting to Play Warhammer 40K: Space Marine 2 Solo Have No Need to Worry, Confirms Creative Director

5 Addictive Discord Games That Will Hook Your Whole Squad

Helen Mirren Agrees With Ana de Armas for Next James Bond With Feminist Take

Keeper Trailer: Tatiana Maslany Tries to Survive in Longlegs Director’s Next Horror Flick

Hollow Knight: Silksong Release Set for 2025, Demo Playable at Gamescom

Fact Check: Has Activision Announced Call of Duty: Black Ops Remastered?

The Batman 2 May Get Its Worst Update That Will Affect Its Shot at The Oscar

Elden RingNintendoTears of the KingdomThe Legend of Zelda