Follow us on Google News

Get the latest updates directly in your Google News feed

WithSekiro, FromSoftware seemed to be pushing the boundaries of the Soulslike genre that it introduced, making some significant changes in the development process.Hidetaka Miyazakihas been at the helm of titles likeDark SoulsandBloodborne, and the games showcase his vision and the fact that he put a lot of his own input into them.

To ensure the element of freshness in Sekiro: Shadows Die Twice, the FromSoftware boss put his faith in the rest of the team.

However, although Miyazaki’s artistic style is unique and appreciated by the masses through the likes of his magnum opusElden Ring, there’s always the risk of repeating some of the older ideas that have already been implemented, leaving little room for improvements.

For Sekiro, Miyazaki Took a Necessary Step Back

A couple of months beforeSekirowas scheduled for launch, it was revealedduring an interviewthat Miyazaki stopped himself from making too many contributions to the writing process of the game, although he was still overseeing everything. “As someone who’s written the Dark Souls and Bloodborne games, to have that again here would feel like a repeat,” answered the FromSoftware boss when asked about the benefit of taking a step back.

Miyazaki realized that “users are going to get bored or tired of this approach,” which paved the way for new concepts to get attention, as the studio “wanted a fresh approach.”

Hidetaka Miyazaki’s Sekiro: Shadows Die Twice Uses 1 Soulsborne Mechanic in a Completely Different Way That Elden Ring Should Have Copied

Hidetaka Miyazaki’s Sekiro: Shadows Die Twice Uses 1 Soulsborne Mechanic in a Completely Different Way That Elden Ring Should Have Copied

Although Miyazaki calls his way of writing “quirky” and he knows that it may seem peculiar to some, theSekirodirector put more faith in the rest of the team’s mindset, giving more room to them to come up with ideas. This resulted in a positive change within the studio, which allowed for narrative details to be shared more easily between the internal staff, leading to a wide array of perspectives that were taken into consideration in the game’s development.

FromSoftware titles are known for having deeply layered lore, and according to Miyazaki, the “overwhelming” aspects of it got drastically reduced thanks to the new approach, which theElden Ringcreator called “refreshing.”

Miyazaki knew that the approach had to be changed after writing most parts of Bloodborne and Dark Souls.

FromSoftware’s Change in Approach Made Things Clearer for Miyazaki

Miyazaki continued that before the development ofShadows Die Twice, he “didn’t have that need to fully communicate to the division of the story,” but thanks to the change in FromSoftware’s approach, the boss started to see his work “in a clearer light” as the other staff gave their opinions.

Hidetaka Miyazaki Confirms Bloodborne and Sekiro’s Best Idea Was Taken From a PlayStation Classic That Everyone Wants to Make a Comeback

That allowed for a more “fresh and interesting look at that content,” which is why the 2019 action adventure Soulslike stands out as a highlight in the developer’s portfolio.

“It allows us to get a better bead on the story as a company,” stated Miyazaki regarding trying something that FromSoftware had never done before, which led to a highly “coherent” final product.

Hidetaka Miyazaki Confirms Bloodborne and Sekiro’s Best Idea Was Taken From a PlayStation Classic That Everyone Wants to Make a Comeback

Where doesShadows Die Twicerank for you in the FromSoftware portfolio? Let us know in the comments!

Osama Farooq

Senior Gaming Content Editor / Critic

Articles Published :356

Ever since Osama was gifted the glorious PS2 more than two decades back, video games have formed a major part of his life, ranging from spending hours playing through every single Dragon Ball game he could find to witnessing the gaming industry evolve into something extraordinary in modern times. Building his collection of PlayStation consoles throughout the years all the way up until PS5, he prefers single-player experiences like The Last of Us and Persona, while also letting off steam on a daily basis with casual EA Sports FC matches. But the current rise in online multiplayer shooters will never really appeal to his old-school self.

More from Osama Farooq

New York Times Connections Hints Today, Nov. 5th, #513

New York Times Connections Hints Today, Nov. 3rd, #511

New York Times Connections Hints Today, Nov. 2nd, #510

Hollow Knight: Silksong Release Set for 2025, Demo Playable at Gamescom

Fact Check: Has Activision Announced Call of Duty: Black Ops Remastered?

The Batman 2 May Get Its Worst Update That Will Affect Its Shot at The Oscar

Demon Slayer: Infinity Castle Beats MCU’s Lowest-Grossing Film as Story & Animation Outshine Star Power

Ballad of a Small Player: Everything We Know About the Colin Farrell Movie

These 5 Monster Horror Shows Are Like Alien: Earth, but Better

BloodborneDark SoulsHidetaka MiyazakiSekiro Shadows Die Twice

New York Times Connections Hints Today, Nov. 5th, #513