Quick Links
Imagine the feeling of finally finding every last one of the 260 Lucky Dice inTiny Tina’s Wonderlands. Now imagine how much getting that20% Loot Luck increasewould help your gameplay.
RELATED:Borderlands Movie Reshoots Are Being Taken Over By Deadpool Director Tim Miller

By finding all the Lucky Dice in the Mount Craw area, you will be19 dice closer to this dream.When you reach the end of this guide, you’ll have a noticeable dent in this achievement. Keep in mind that the order in which the dice are listed may not be the same order as that in the game and the purpose of this is to help make it easier for you to find them.
When you first arrive at Mount Craw, be sure to pick up the mission that appears as a special exclamation point above a goblin’s head. You will need this mission to gain access to the areas you will find the Lucky Dice.

In Rock Wall
The first dice you will come across willbe in a little nook in a rock wall.It is located between the first mission and the red wall.
In The Cave
Once Jar thegoblin opens the red door, you will have access to the cavethat will have another Lucky Dice which is tucked away a little.
Bracing The Wind On The Porch
The third dice ison the porch of a house next to a couple of cratesand a bag in a town in the big open area of the map.
Basement Dice
When you get to the fourth dice,you will be searching the basement of a house. Once you find the right house, the dice will be next to a bench that has a lantern on it.
Standing on the deck of this house facing out, you will see some stilted platforms up on the mountain, a tea pot-looking house, and another cabin. When you first walk inside, there are a couple of small safes to your left and stairs straight ahead to go into the basement.

Wooden Platform With Weapons Case
This dice can be found outin the open on a wooden platform next to a weapons case.
RELATED:New Tales From The Borderlands Review
A Little Open Hut
The next one can be found in a little open hut that has somesmall safes against the back wall of it in a small village area.
Dark Cave Corner
When you enter this snowy cave rightnext to a travel station, look directly to your left,and you will see a Lucky Dice hidden in a dark corner.
RELATED:Tribes of Midgard Shift Codes Explained - Where to Find and Redeem Codes, What You Should Know ASAP

In The Mines
The next area, you will see on the map has orange, magenta, and blue flags as well as a travel station. Once you travel here, pick up all 3 of the side missions at the same time and start with forgery. This is a Claptrap mission withtwo hidden dice locations.
As you may have suspected, where there are goblins, they are probablyunderground mines in the map.You may have to explore a little bit but if you battle your way through goblinsdown a mine tunnel, you will see a glowing Lucky Dice hidden in the corner.

On The Balcony-Like Deck
On the gate of the originally locked-off area, there is anupper deck of a house that you will see has the next dice.Once Claptrap opens the door, use the rope ladder on the fence to climb up to the roof.
To progress through to some of the next few dice, pick up part two of the main mission from Jar the goblin called The Slayer Of Vorcanar.
Small House Near Trench
Continuing on to dice number 11, follow the map, and you will come across an area that has deep trenches and is all around very smoggy area. There is a small cabin with a fire pit out front as well as a barrel and box.
You will also see a medieval-looking chandelier hanging out front. If you go through the door of this cabin,the dice will be on your right next to some small safes.