Let’s get one thing straight. The map inThe Witcher 3is absolutly huge. Players can easily spend 1000 hours running around the game’s world and still have plenty of stuff to do. That is why the world inCyberpunk 2077being smaller in comparison does not concern me in the slightest. In fact, according to a developer, the map is much denser.
In an interview with GamesRadarduring Gamescom,Cyberpunk 2077producer Richard Borzymowski shared the approach the studio took on fleshing out the game’s map. He stated:
“If you look at pure surface [in terms of] square kilometers, thenCyberpunk 2077might even be a little bit smaller thanThe Witcher 3, but it’s the density of the content, taking the world ofThe Witcherand squeezing it right in, deleting the wilderness between.
“Obviously […] in The Witcher we were an open world with vast lanes and forests in between smaller cities and larger cities like Novigrad, but inCyberpunk 2077we’re set in Night City. It’s an integral part of the setting; it’s essentially a protagonist if you want to call it that, so it has to be denser. It wouldn’t give us the end effect we wanted to achieve if the city wouldn’t be believable […] so we packed it full of life.”
He has a great point. Even though the map inThe Witcheris larger, there was plenty of wide-open areas such as plains or forests in between towns and objective areas. Since Night City is a full city full of life, it would be a bit weird to not have something to do or someone to meet around every corner. On top of that, since this is a city with giant buildings, they can also flesh out the map vertically as well.
Cyberpunk 2077is set to release next year on April 16 for PC, Xbox One, PS4, and Google Stadia. For more coverage on the game, make sure to check outDualShockers' previewfrom when we were able to check it out at E3 a couple of months ago.