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Ubisoft Massive’s creative director, Julian Gerighty states thatStar Wars Outlawswill break away from the usual Ubisoft open-world formula. Gerighty says that although Ubisoft Massive is part of Ubisoft, its approach and philosophy are distinct.

A promotional art piece for Star Wars Outlaws.

His team is dedicated to ensuring thatStar Wars Outlawsstands apart from the typical Ubisoft open-world game. Historically, Massive started as an independent studio, later becoming part of Activision before joining Ubisoft, which has allowed it to develop a unique creative DNA.

Star Wars Outlaws Will Not Be Like the Ubisoft Games You Know

The concept ofStar Wars Outlawsfirst came up inE3 2018 in a conversation between UbisoftMassive’s then-managing director David Polfeldt and Disney. This led to a partnership between Massive andDisney, with Star Wars becoming the chosen project.

In an interview withGamesIndustry, Julian Gerighty talked about the development process that went into makingStar Wars Outlaws.

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We are hyper conscious of the Ubisoft house style. Massive has always been different. The Division and The Division 2 were different.

Gerighty describes this opportunity as a dream come true as the team has a passion for creating an authenticStar Warsexperience that respects the lore and aesthetics of the original trilogy.

A promotional art piece for Star Wars Outlaws.

Instead of having a skill tree and a upgrade tree like a traditional game, here you seek out experts, to create this padawan/master relationship in the world..

Despite being known for large open-world games likeAssassin’s CreedandFar Cry, Ubisoft is pushing boundaries withStar Wars Outlaws. The game’s world feels less like a collection of repetitive tasks and more like a cohesive narrative.

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Instead of the usual skill trees, players will seek out characters across the galaxy to gain new abilities, so it becomes a more immersive, character-driven progression system.

The Game Is Deeply Rooted in Star Wars Lore and Style

One of the key design elements forStar Wars Outlawsis its visual style, which aims to evoke the cinematic feel of 1970sStar Warsmovies.Ubisoftcollaborated withLucasfilmto create a camera lens that mimics the Panavision lenses used in the original films.

Originally Massive was an independent studio, then an Activision studio….The DNA of Massive is quite unique from Ubisoft. But there are so many great lessons to be learned by the Ubisoft way of making games.

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This adds a touch of nostalgia while also using modern technology. This way the game not only feels like part of theStar Warsuniverse but also pays homage to its cinematic roots.

“There’s a lot people want from this game they won’t get”: Star Wars Outlaws Fans Keep Requesting the Same Thing They’re Never Going to Get

Star Wars Outlawshasa story set betweenThe Empire Strikes BackandReturn of the Jedi. The game introduces new characters while incorporating familiar faces like Jabba the Hutt and Lando Calrissian. Gerighty emphasizes that the focus is on telling a new story with familiar touchpoints.

Ubisoft’s reputation for its open-world formula has led to some criticism over the years. Gerighty says that the game is fundamentally aStar Warsexperience, not merely a Ubisoft game with aStar Warsskin.

Are you looking forward toStar Wars Outlaws? Let us know in the comments!

Daniel Royte

Gaming Writer

Articles Published :1370

As part of the FandomWire team, Daniel has followed the hero-shooter genre closely with a focus on titles like VALORANT, Apex Legends, and Marvel Rivals. you may also find him providing insight on the latest AAA titles from Elden Ring to GTA 6 and exploring the world of gacha games like Genshin Impact and Wuthering Waves. With more than 1,000 articles under his belt, you’ll need to look no further for a unique insight into every situation.If he’s not looking for the latest video game news, you’ll find him cheering on Ferrari in the race tracks of Formula 1 or at the theatres for the latest MCU releases.

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Massive EntertainmentStar Wars OutlawsUbisoft