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Game development comes with its own set of hurdles, and even acclaimed titles likeBaldur’s Gate 3can’t avoid these hardships. This has become more apparent in the modern gaming landscape, considering how much more expensive developing games has gotten and the constant fear of whether or not the title will resonate with the audience.

Dungeons and Dragonsis a massive franchise that many gamers are familiar with, but simultaneously, it’s still a niche brand that may not have connected well with mainstream players. And with a layered title like Larian Studios’ Game of the Year, there’s always the possibility of something going wrong.
Doubt Played a Major Role in the Development of Baldur’s Gate 3
The triumph ofBaldur’s Gate 3didn’t come out of nowhere, as it took the game nearly three years to come out of early access and get a proper release. During that phase, there was a lot of feedback pouring in from the PC player base, which gave the developers more than enough time to make the necessary tweaks to the title and ensure that its launch was accompanied by the minimum number of problems.
That resulted in director Swen Vincke continuously thinking about every aspect of the game, making sure that everything was exactly where it needed to be, and having some doubt about its reception.

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“I was running the game in my head continuously and convincing myself,”revealedthe Larian Studios founder and CEO as he discussed his state of mind during the early access phase of the developer’s hit. Vincke stated that the title took up the majority of his mornings and evenings daily, as he kept “playing it from beginning to end” and wondering how he could improve upon the game’s numerous offerings.
One can never really predict how players are going to react to certain features in a game before it launches, so the director was always asking himself one question: “Are people going to enjoy this?”

With a Game as Big as Baldur’s Gate 3, Things Can Always Go Wrong
“There are so many things that can go wrong,” stated lead writer Adam Smith, who called implementing the sheer scope ofBaldur’s Gate 3quite “complicated.” When a game is as big as what Larian managed to achieve, if even one aspect stops functioning like it is supposed to, it causes “a cascade effect” which results in everything coming to a static halt.
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A large quantity of content is always appreciated, but if the quality is not up to par and certain elements keep crashing, then the number of quests or features do not really matter.
According to Smith, there were multiple points during the development ofBaldur’s Gate 3where the end goal was nowhere in sight, but although there were clear doubts among the developers, they still created an extremely memorable gaming experience that broughtDungeons and Dragonsto the mainstreamforefront.

WasBaldur’s Gate 3also your favorite game of the year in 2023? Let us know in the comments!
Osama Farooq
Senior Gaming Content Editor / Critic
Articles Published :356
Ever since Osama was gifted the glorious PS2 more than two decades back, video games have formed a major part of his life, ranging from spending hours playing through every single Dragon Ball game he could find to witnessing the gaming industry evolve into something extraordinary in modern times. Building his collection of PlayStation consoles throughout the years all the way up until PS5, he prefers single-player experiences like The Last of Us and Persona, while also letting off steam on a daily basis with casual EA Sports FC matches. But the current rise in online multiplayer shooters will never really appeal to his old-school self.
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Baldur’s Gate 3Larian StudiosSwen Vincke
