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For years, fans of theAssassin’s Creedseries have asked Ubisoft to deliver a game set in Japan, bringing the iconic franchise’s signature stealth, parkour, and historical immersion to the land of ninja. So whenAssassin’s Creed Shadowswas announced, it seems the studio has finally answered that call.

While the game has its issues, instead of celebrating this exciting direction, some vocal fans have called the game as nothing more than a “copy” ofGhost of Tsushima. This accusation feels more like hypocrisy than honest criticism, especially considering Sony’s own failed attempt at a similar game.
Fans should embraceAssassin’s Creed Shadows‘ unique take on Japan
The core issue here lies in the narrow view of what “copying” means when it comes to game development. Yes, bothAssassin’s Creed ShadowsandGhost of Tsushimafeaturesamurai combat, open-world exploration, and a focus on Japanese aesthetics.
However, these are not one-to-one comparisons, especially when considering the massive differences in game design, vastly different narrative structures, and gameplay mechanics between the two titles.

Assassin’s Creed Shadowsis a clear evolution of the franchise, borrowing elements from the past but introducing fresh features, such as two protagonists with different playstyles. One protagonist leans into stealth and agility, while the other focuses on direct combat and brute force.
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This blend allows for a dynamic experience, offering players more flexibility in how they approach objectives.Ubisoft has made significant stridesin improving the overall gameplay experience after the backlash and various delays.
Let’s not forget that, despite some of its shortcomings,Assassin’s Creed Shadowsintroduces players to a whole new setting in the series. Yes, there are still some lingering controversies but that doesn’t justify the hyperbolic label of “copycat.” Every game has its flaws, and that’s just a part of the process of creating a similar setting.

Why Sony fanatics should reconsider their backlash
The reality is that any game set in feudal Japan is going to have some similarities to others set in the same period. After all, samurai combat, katana duels, and a rich cultural backdrop are defining features of Japanese history and every game has to show it.
But that doesn’t mean every game exploring those themes is automatically a copy of the others. Each developer brings their own unique vision to the table, and Ubisoft’sAssassin’s Creed Shadowsis no exception.

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However, what’s particularly baffling is how quickly Sony fanatics seem to forget their own company’s attempts to create a samurai-themed game. DoesRise of the Roninring any bells for you? Yes, it was unveiled as a PS5 exclusive and was poised to be Sony’s answer to the samurai game genre.

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The game was a disaster, plagued by development issues, a lackluster combat system, and unremarkable world-building. Despite these flaws and various other issues, no one accused the game of “copying” or attempting to ride on the success of Sucker Punch’s masterpiece.
Why is it, then, that Ubisoft’sShadowsis instantly labeled a “copy” while Sony’s own failed attempt is largely ignored?This double standard reeks of hypocrisyand needs to be stopped. Players should judge the game based on its gameplay and aesthetics.
At the end of the day, it’s time to set aside the notion thatAssassin’s Creed Shadowsis a “Ghost of Tsushimacopy.” Yes, there are similarities, but that’s to be expected from any game that is based on a similar theme, especially Japan.
Shubham Chaurasia
Gaming Writer
Articles Published :1368
At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.