Overwatch 2beta has received a massive patch today which includes a number of changes to the heroes as well as some bug fixes and improvements.
The first change in the latestOverwatch 2update is the introduction of Quick Play Open Queue, which is aimed at making it easier for players to find matches in the game. Moreover, a number of bugs have been fixed which had made the game quite unplayable. There are several changes to the heroes as well, which include Soldier 76, Roadhog, Sojourn, and many more. Here are the completepatch notesof theOverwatch 2update.

Overwatch 2 Beta Patch Notes Today (May 5th, 2022)
Wrecking Ball
Soldier 76
We saw a lot of players at varying skill levels struggling to land shots with her Alt Fire, so we are making the projectile width wider.
Sojourn is all about mobility, and we wanted her to move around the maps more freely. We think this will help increase her effectiveness and make her even more fun to play.
Railgun Alt Fire
Power Slide
SOLDIER: 76
We believe Soldier 76 was over tuned during the first week of the PvP beta. He was extremely mobile with the new damage passive that increases movement speed by 10%. We brought his Sprint ability down a bit with the new passive in mind.
Soldier 76 has always been a high damage output hero, but we are seeing fewer counters to him with one less tank per team. We lowered the damage of his Heavy Pulse Rifle to fit with 5v5.
We wanted to make Tactical Visor a more interesting ultimate for players who want to push their aim skills through the ability. The point of this change isn’t purely to buff him or counterbalance the nerfs. We wanted to make Soldier 76 more fun to play while rewarding mechanical skill.
Heavy Pulse Rifle
Tactical Visor
After a week of testing the new damage passive, we decided to balance Sombra’s Stealth speed with the 10% movement speed increase in mind.
We saw Roadhog underperforming, so we are making his ultimate more interesting, effective, and fun. Roadhog was dying frequently while using Whole Hog, so we are trying to give him more options and flexibility in his ult.
The change to Winston’s secondary fire enables him to use it more often without sacrificing as much of his primary fire. We want his secondary fire to feel less restrictive to use and more fluid like his kit.
Tesla Cannon
WRECKING BALL
We are reverting Roll’s knockback to the original value from when Wrecking Ball was launched. We wanted to give Wrecking Ball a more unique role as a dive tank that can split up enemy teams. We made this change with the Tank passive of 30% knockback resistance in mind.
There are less counters to Graviton Surge with one less tank per team and phase effects no longer escaping Zarya’s ultimate. We observed the ultimate over-performing, so this change brings it in line with 5v5 gameplay.
Graviton Surge
Lucio had incredible survivability with Crossfade stacked with the new support role passive, so we reduced the amount it heals himself.
Baptist is under-performing because teams aren’t playing as grouped up right now. Increasing his healing ammo will let him heal more targets who aren’t necessarily grouped up.
Biotic Launcher Alt Fire
Ana’s Biotic Grenade was too effective with one less tank and more infrequent barriers, so we are reducing the duration of the ability. We also saw Ana using her grenade less frequently on herself because of the new support passive ability. To help compensate for her grenade, we wanted to give her power back through increasing her Biotic Rifle’s ammo.
Biotic Rifle
Biotic Grenade
Zenyatta has trouble fighting at close range, so he was at a disadvantage if an enemy flanked or jumped on top of him. His new passive, Snap Kick, will help him create space and put enemies at his fighting range.
We think this new passive will be a fun adjustment to his kit, but we also want this change to acknowledge community concerns. We understand 5v5 has made support heroes feel more vulnerable, and we wanted to give Zenyatta tools to help create space between him and enemies.
It’s difficult to tell when Brigitte lands a Shield Bash because the impact of that ability was not easily noticeable. This is a subtle change that will make the ability feel more satisfying.