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Talking about Moonatic Studios’One Last Breathwithout bringing up the excellent 2016 puzzle-platform gameInsideby Playdead would have been quite difficult since the former borrows quite a few elements from the latter, to the point where it becomes a cause for a skeptical eyebrow raise.

One Last Breath does a great job in portraying a post-apocalyptic and dying world.

Fortunately, Moonatic adds just enough fresh and grand variations to make its game feel like it can stand on its own two feet, using deeply immersive visuals and sound design to get the message across while throwing in a couple of nature powers to differentiate it from similar games that came before.

One Last Breathis out now forPlayStation, Xbox, Nintendo Switch, and PC.

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The Visuals and Sound Design in One Last Breath Elevate the Experience

There is no denying thatOne Last Breathlooks and sounds absolutely amazing, as the visuals and sound design are undoubtedly the greatest aspects of it. The game does a great job of showcasing the evident despair that the world is going through because of humanity’s own actions, and calling it hauntingly beautiful would be an understatement due to its ability to engulf the player right from the beginning.

From destroyed cities to shady laboratories, Moonatic manages to imply a feeling of a much bigger scope than one might expect from a relatively linear 2.5D title.

The creatures in One Last Breath may be a little generic, but they are effective.

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Visuals like these let players use their own imagination to add the apparently missing pieces to the whole puzzle, and when they are accompanied by a stellar soundtrack and just the right sound effects, it is quite fascinating. Trying to make it through a level inOne Last Breathand randomly hearing the screeches and hisses of its somewhat generic but effective creature abominations definitely creates a necessarily eerie atmosphere.

One Last Breath’s Plot and Protagonist Could Have Used More Personality

One Last Breath‘s narrative is not something that has never been tackled before in various forms of media, as humanity has, obviously, failed Earth, and because of humans, the planet is basically dying. As a last resort, Mother Nature spouts out her last breath, giving birth to the protagonist of the game, Gaia, who has the power to connect with trees and alter environments as she sees fit to progress.

That is essentially all that Moonatic Studios gives to the player in terms of information about the plot and main character of its title.

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That removes any kind of personal attachment that the player should have to what is being presented on the screen, and just a hint of more personality for Gaia or the narrative would have made it a completely different experience.

For now, it feels like there are no real emotional stakes inOne Last Breaththat should be cared about, resulting in heading towards the destination becoming a bit of a chore, and especially considering the major theme of the game, the message comes across as unnaturally preachy.

Humanity has failed planet Earth in One Last Breath.

The Thirteen Levels in One Last Breath Are Creatively Distinct, but the Puzzles Really Are Not

Another thing that glaringly stands out inOne Last Breathis the way each of the thirteen levels looks and feels like its own distinct section, very rarely repeating anything that was seen before in the game. From crossing the great outdoors through a fallen metropolis to an underwater-esque level that is surprisingly not as annoying as it usually is in other titles, Moonatic gets the unique level design right, even throwing in a blazing field into the mix at one point.

Not only does this stop the game from getting monotonous, but it also allows the developer to experiment with various forms of puzzles thanks to the variety of terrains.

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Where the levels excel inOne Last Breath, the puzzles are just serviceable, taking almost every single puzzle element from Playdead’sInsidewith not much variation of its own. Remember the levers, buttons, and moveable boxes from the 2016 title? That is all here, but Gaia’s tree-bending powers are not nearly as cool as the boy’s controlling abilities.

Is One Last Breath Good?

For those players who have checked out Playdead’s video gameInside, there can be two ways in which they perceiveOne Last Breath. They would either appreciate getting somewhat of a spiritual successor to the 2016 title, complete with gameplay mechanics that feel quite familiar and gorgeous technical aspects, especially the stunning visuals and the wonderful sound design.

Or they would think that Moonatic Studios took a bit too much inspiration and implemented a lot of the same things in its own game, to the point where it became blatantly obvious.

For those who have not,One Last Breathkeeps things vibrantly engulfing throughout its outstanding and varied levels, although the main themes and character could have used more individuality. However, it does not really do anything innovative or out-of-the-box with the puzzle-platform genre, resulting in the core message and the game not being as effective as they could have been.

Osama Farooq

Senior Gaming Content Editor / Critic

Articles Published :356

Ever since Osama was gifted the glorious PS2 more than two decades back, video games have formed a major part of his life, ranging from spending hours playing through every single Dragon Ball game he could find to witnessing the gaming industry evolve into something extraordinary in modern times. Building his collection of PlayStation consoles throughout the years all the way up until PS5, he prefers single-player experiences like The Last of Us and Persona, while also letting off steam on a daily basis with casual EA Sports FC matches. But the current rise in online multiplayer shooters will never really appeal to his old-school self.

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