Last week,Gunman Clivecreator Bertil Hörberg revealed his first big new project since 2015’sGunman Clive 2:Mechstermination Force. The game is run ‘n gun platformer boss rush where players take on a wide variety of different robots called MegaMechs. Following its announcement, DualShockers talked with Bertil Hörberg aboutMechstermination Forceand learned lots of new things about the game.
When it was first announced, Hörberg Productions cited bothContraandShadow of the Colossusas major influences onthe game. These titles are both classics that inspire a wide variety of indie titles, but I was curious to see what exactly the developers drew from those two games when creatingMechstermination Force.
During our interview, Bertil touched onShadow of the Colossusfirst. “While I mention Shadow of the Colossus there isn’t really that much direct influence from it other than the general concept of giant bosses that you have to climb on,” he said. While the themes thatShadow of the Colossusgoes for may not really be an influence, Bertil went on to say thatMechstermination Forcedoes draw from “the memory of my initial experience of the game” from the “PS2 era” as well as Bertil’s timewith the recent remaster.
While the the boss rush against. giant enemies premise may be influenced byShadow of the Colossus, Contraseems to have had a more direct impact on the moment to moment gameplay, as did Treasure games likeGunstar Heroes.“TheContrainfluences are more direct. Some of the weapons and bosses borrow a bit fromContraas well as a bit of the general feel, along with other games likeGunstar Heroesand Treasure games in general,” Bertil told me.
Considering we haven’t seen a newContragame on consoles in years, I’m glad to see its essence and legacy going strong inMechstermination Force.For a refresher on what exactly the game looks and players like, you’re able to check out its first trailer below.Mechstermination Forceis currently set to release for Nintendo Switch sometime this Spring.