Reviewed on Xbox One

WHERE TO PLAY

A beautifully realized gothic soulslike with a satisfying gameplay loop and gorgeous horror visuals.DualShockers was provided with a copy of the game for review purposes

Remixing the tale of Pinocchio into a soulslike that takes place in a gory, robo-apocalypse version of 1800s Italy isn’t exactly the first idea for an adaptation that comes to mind. However, Neowiz Games' and Round8 Studios’Lies of Pinjects a heaping dose of gothic horror and steampunk aesthetics into the 1883 literary classic and comes out better for it. By all means, it shouldn’t work—but Lies of P combines a deliciously horrific world and a variety of well-executed mechanics to tell the story of the little wooden boy like never before.

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Taking place somewhere around the Bella Epoque period of European history in the fictional Italian city of Krat, a magical substance known as Ergo (which I’m guessing is a reference to ‘Cogito ergo sum’/‘I think therefore I am’) has allowed mechanical puppets to be brought to life. These marionettes were used to industrialize the area, giving it a steampunk flair and some newfangled tech. However, an event known as the Puppet Frenzy led to these robotic Punch-and-Judies going on a killing spree in the city, all whilst a zombifying disease ravages the countryside. As a last-ditch effort, Geppetto’s favorite puppet boy Pinocchio (whom you play as) is awoken to deal with the monsters and unravel the mysteries of the Puppet Frenzy.

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On this journey you’ll find yourself surrounded by all the typical trappings of a soulslike, and theoverwhelming odds they entail. The core of combat revolves around getting hits in between dodging or blocking oncoming attacks—all of which uses a regenerating pool of stamina. You’ll also get to use stronger attacks, staggering and heavily wounding foes. There’s an excellent gameplay loop, especially with boss fights, where you’re constantly learning from each death to sharpen your timing and better conserve your stamina; the controls are tight and you feel responsible for every death, rather than crying ‘foul play’ at the game. Nothing out of the ordinary, but it’s certainly pulled off well; managing a string of dodges against a goon in a rabbit-themed gas mask and trenchcoat as he tries to flay your wooden body with a buster sword is endlessly satisfying after getting beaten black-and-blue for an hour of attempts beforehand.

Lies of P has a few other mechanics, each with some crazy depth that helpsset the game apartfrom other soulslikes. You have your robotic legion arm that comes with some unique abilities to supplement your combat, be it a strong punch or a ranged grenade attack. You get a couple of uses with it per use of a respawn point, providing some good utility and extra damage. In addition, every aspect of your character can be tweaked through weapon upgrades, legion arm upgrades, leveling up, cranks, and quartz upgrades—all of which are tied back to the Ergo substance (this game’s version of souls or blood echoes). It’s an impressive amount of depth and will give completionists ample replayability—though I found experimenting with weapons somewhat superfluous given all the upgrades I’d sunk into the rapier I got at the beginning.

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There’s also a really nifty durability system. Rather than having to babysit your weapon and go to some vendor for repairs or constantly switch out a cycle of fragile weapons, each weapon has a durability meter that can be replenished mid-combat by using the grindstone built into your robot arm. If your weapon reaches 0 durability, it will be permanently nerfed, creating a pretty nice system where you need to pay attention, yes, but you’re not railroaded into destroying a weapon that you’re having fun with. Later on you’ll be able to use that grindstone to imbue your blade with some special elemental properties (because there’s not one mechanic in this game that doesn’t get expanded on).

Traversing the world and exploring its every inch is a breeze (when you’re not getting your face carved in by a bubonic wendigo with a hatchet).

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The city of Krat is an interconnected map divided into separate areas that serve as de facto levels. It all loops back to your hub area, Hotel Krat, and it was real nifty to see the locked doors and tarp-covered areas within this place get filled up with entrances to new stages and NPCs you’ve met along your journey. The network of respawn points (stargazers) is perfectly spaced out to make traversing the world and exploring its every inch is a breeze (when you’re not getting your face carved in by a bubonic wendigo with a hatchet).

And how about that world! It’s time to talk about the beautiful horror of Krat and all the storytelling within, much of which is carried by said environment. Before I got the chance to play Lies of P, I thought the advertising material for the game looked a bit too generic with apretty typical realism approachused in many AAA games today. However, I wasn’t ready for this game to be an absolutebuffetfor the eyes.

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The inner city and puppet factory are weathered by rainstorms and abandonment now that their robot workers have gone rogue, presenting a world of machines that bleed oil and traipse like zombies—writhing to their feet from a slumped-over position when you draw near. These things are bloodthirsty and full of clockwork zeal—staring you down with static expressions, dressed in suits and formed from obvious shapes like cylinders and rectangles. Puppets like the Parade Leader, who carry bodies in baskets on their backs, look right out of hell whilst dressed in the withered habiliment of a marionette entertainer.

Just as the city shows the hubris in the power of Ergo, the rural outskirts of Krat show the effects of this hubris on what came before. The environmental storytelling is at its peak here, with thoroughly dilapidated housing, fewer puppets, and increasingly gory zombie creatures out in the provinces. These details show how puppet-based industrialization has led to rural areas being abandoned as workers migrate to the city. The zombies start as humanoids with exposed heads and become bubbling sacs of acidic flesh rife with cyan buboes as you progress. The corruption of the church is represented by the opulence of the truly huge building overlooking a community of peasants and ramshackle huts.

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Yet throughout all of this there is a great deal of hope in this wasteland. Not only are there the people you rescue and bring to the Hotel Krat, but everywhere there are notes left by those trying to get their loved ones to safety, or other evidence of humanity in even the cruel Black Rabbit Brotherhood, whose near-familial bonds are apparent in their scrawlings and the eventual boss fight. You also have the ever-optimistic Gemini Cricket accompanying you, serving as your guiding light. I know many don’t like quirky secondary characters giving commentary throughout a game, but I actually never got fed up with Gemini. He injects a good bit of levity and he’s voiced very well, as is the rest of the cast (though this game, set in Italy, does havea case of cockney-itisthat we see in most games set before the 20th century).

I’ve got a bit of bone to pick with the lying mechanic. The game introduces it expertly by forcing you to tell a lie to get into the Hotel Krat after the prologue. You lie (by saying you’re human) and are let in, only to receive an ominous message that says ‘Your springs are reacting’ as we pan up to the game’s title and cut to a gorgeous opening credits cinematic. This suggested to me that there’d be much more to this mechanic, but it’s barely used. There is one instance where I really appreciate the mechanic, where the lie would make someone feel better whilst the truth would hurt, but that’s about it.

Despite some hiccups with aspects of the story and some superfluous mechanics, Lies of P is an absolutely fantastic game with gripping action and a wonderfully dark setting. Its mix of seemingly disparate ideas is genre fusion that’s just bizarre enough to work. Boss fights give you a true sense of progression and accomplishment as each attempt leaves you with more insight. The customization potential for every aspect of your loadout is beyond wild, and the rich world of cryptic storytelling at your fingertips can be traversed with an excellent fast travel system.

It’s no lie to say that Lies of P is a great time.

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