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Elden Ringis undoubtedly one of the most ambitious video games released in quite some time, but all wasn’t always rainbows and butterflies in the offices of developer FromSoftware. The success of the Soulslike genre definitely owes a lot to the gaming visionary that the industry has been blessed with, Hidetaka Miyazaki, who trusted his creativity and the process to end up with a universally acclaimed result that’s being replicated by many other studios.

Hidetaka Miyazaki, the director of Elden Ring, discuss his lack of ambition before the Soulslike genre emerged.

Many gamers are obviously familiar with beloved titles likeDemon’s SoulsandBloodborne, but plenty of them don’t know the kind of dedication, effort, and belief that went into making them a wonderful reality.

Elden Ring Director Hidetaka Miyazaki Talks About the Humble Beginnings of the Soulslike Genre

In aninterviewwith The Guardian, the creator ofElden Ring, Hidetaka Miyazaki, reminisced about the humble beginnings of the Soulslike genre, explaining that it didn’t start off as strongly as some people might think. FromSoftware was actually founded around 37 years ago by Naotoshi Zin, and Miyazaki only started working there as a coder almost two decades after its inception.

Surprisingly, Miyazaki was initially not even on the development team forDemon’s Souls, as his focus at the time was on theArmored Coreseries.

Despite an extremely problematic development phase, Miyazaki turned Demon’s Souls into an unmatched force to be reckoned with.

According to theElden Ringdirector, the first game that was supposed to kick off the Soulslike genre wasn’t really “doing well” since the development onDemon’s Soulswas riddled with “problems.” Before Hidetaka Miyazaki was put on the project, the developers were struggling to “create a compelling prototype,” so there were very little hopes of it turning out to be a success.

That didn’t faze Miyazaki one bit, though, because the moment he found out that “it was a fantasy-action role-playing game,” he couldn’t wait to take a chance and put his own spin on it.

New York Times Connections Hints Today, Nov. 5th, #513

For someone who claims that he “wasn’t ambitious,” theElden Ringcreator developed a whole new branch of video games as he took “control” of theDemon’s Soulssituation and knew that he “could turn it into anything” he pleased. According to Hidetaka Miyazaki, the greatest aspect of the whole scenario was that if his “ideas failed, nobody would care,” especially considering the fact that the first Soulslike title was basically “a failure” from the beginning.

However, his belief paid off, and FromSoftware asserted its partial dominance in the gaming industry for years to come.

New York Times Connections Hints Today, Nov. 3rd, #511

Hidetaka Miyazaki Made Drastic Changes to Demon’s Souls

Although the director ofElden Ringtried his absolute best to change the inevitable fate ofDemon’s Souls, the game was released in Japan, and the reception was less than ideal. In fact, it was already panned by plenty of players at the Tokyo Game Show before it launched, and in the eyes of publisher Sony, it was a financial bomb as it sold only 20,000 units during the first week.

Of course, FromSoftware fans know that the horrible initial release was only the beginning, as the first Soulslike game was destined for much greater things.

New York Times Connections Hints Today, Nov. 2nd, #510

TheElden Ringcreator’s sheer resilience and trust in his development team and the Soulslike concept ensured thatDemon’s Soulsbecame kind of a cult classic as some time passed after its initial release. Gamers all across the globe gradually realized that this was going to be an incredibly fresh shift in the world of gaming, and without Hidetaka Miyazaki’s unfazed belief and creatively genius approach, gems likeBloodbornewould never have been released.

From a highly problematic beginning to becoming the launch title for the PlayStation 5,Demon’s Soulsbecame an unmatched force to be reckoned with.

Which Soulslike game is your favorite, and why? Let us know in the comments!

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Osama Farooq

Senior Gaming Content Editor / Critic

Articles Published :356

Ever since Osama was gifted the glorious PS2 more than two decades back, video games have formed a major part of his life, ranging from spending hours playing through every single Dragon Ball game he could find to witnessing the gaming industry evolve into something extraordinary in modern times. Building his collection of PlayStation consoles throughout the years all the way up until PS5, he prefers single-player experiences like The Last of Us and Persona, while also letting off steam on a daily basis with casual EA Sports FC matches. But the current rise in online multiplayer shooters will never really appeal to his old-school self.

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Elden RingFromSoftwareHidetaka MiyazakiSoulslike