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Elden Ringwas the pinnacle of Soulslike games and it is about receiving the expansion it deserves.Shadow of the Erdtreeis scheduled to be released later this year and the gaming community is excited but can’t help but feel a little disappointed about one missing feature.

Trophies and achievements can be a massive deal-breaker for some Elden Ring players.

Trophies and achievements can be great bragging rights to the community and it is the perfect way to display a player’s skill and dedication. The developers have opted not to give the upcoming expansion any more new trophies that most players are looking forward to.

The Elden Ring Expansion Will Not Have Any New Trophies

FromSoftware has shared a few previews for the upcoming expansion andthe gaming community has succumbed to the temptations of watching it after pledging to avoid any newElden Ringcontentbefore the release. New details have emerged and it has struck a nerve with a few players, especially for the trophy hunters.

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“Can I wear that mask?”: Elden Ring’s Shadow of the Erdtree Debuts with a Terrifying New Enemy Designed to Fill You With Fear

Sometimes, trophies can be a bit cheeky because most of the time they are unlocked after a player has progressed through the storyline or has achieved an incredible and difficult feat. Some are willing to spend countless hours to unlock these achievements for their sanity and choosing not to add any new ones for a large expansion is a huge mistake.

“Can I wear that mask?”: Elden Ring’s Shadow of the Erdtree Debuts with a Terrifying New Enemy Designed to Fill You With Fear

Trophies can be a great way to keep the players interested to keep playing. The core of FromSoftware games is that the difficult combat is just a minor setback and the reward is vanquishing an omnipotent foe regardless of how many times a player dies. This is also why directorHidetaka Miyazaki refuses to add any difficulty settingsto protect his vision.

Elden Ring Is Not Receiving the Same Treatment as Bloodborne

The trophy and achievement system was a great addition to video games and it increases the entertainment value. Some players will go to great lengths to unlock a trophy especially if there is a low likelihood of being achieved by the community.

“Getting Bloodborne vibes from this mf!”: Elden Ring’s Shadow of the Erdtree’s First Unique Enemy Revealed, and Hidetaka Miyazaki has Clearly Been Inspired by his Past

It may seem like an unhealthy habit or obsession for some but there is a different kind of feeling of relief knowing that all of the achievements are unlocked. It means that everything the game developers have to offer is already done in a timely order and it will keep the community interested until there is nothing left to do.

It is said that the upcoming expansion will be on par with the base game when it comes to content. New details have emerged aboutFromSoftware introducing a new combat techniquewhich could have been the perfect opportunity to add new trophies but the developers chose not to do that.

Director Hidetaka Miyazaki should have added at least a few new trophies for the Elden Ring expansion.

Miyazaki wanted togive the players full agency to explore and forge their pathsby exploring every square inch and crevice of the new location. The feeling of venturing into the unknown could be even more rewarding if there were more trophies to add to the collection.

What are your thoughts about theElden Ringexpansion lacking new trophies? Let us know in the comments section below!

“Getting Bloodborne vibes from this mf!”: Elden Ring’s Shadow of the Erdtree’s First Unique Enemy Revealed, and Hidetaka Miyazaki has Clearly Been Inspired by his Past

Rouvin Josef Quirimit

Content Writer

Articles Published :1209

Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.

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