The tools of the trade you have access to inHitman World of AssassinationFreelancer mode areessential to walking out of your missions alive, and more importantly, with a profit from the side objectives they help you complete. Before each mission, you are offered a choice between three in the safe house, but you can also buy them at vendors and find them in the crates in the levels themselves.

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Freelancer tools are different from your normal armory in that you will lose all of them when you fail a campaign. They will carry over if you win, but defeat means the end for your stash. That means using them to their highest potential and not getting too attached in case you do lose them. Each piece of gear has unique money-making opportunities based on type and rarity — here are the best Freelancer tools overall for effectiveness and money-making potential.

Crowbar as a freelancer tool is better than a normal rusty crowbar that you can find around levels because you can use it more than once. Crowbars can be used to open non-electronically locked doors illegally, but it does create some noise that can be heard by people — and guards — nearby.

Crowbar Hitman Freelancer

The advantage over lockpicks is that they open doors faster at the cost of noise, but they can also be used as a weapon to pacify or be thrown for a distraction.

9Poison Vial

Poison is an excellent tool for target elimination and silently taking down guards to create an opening on a target. There are three different kinds of poison, and each has unique characteristics that make them situationally powerful. The problem with vials of poison is that until you reach a high enough mastery level in Freelancer mode to turn vials into syringes, you are forced to resort to food or drink to reach your targets, which is highly situational.

A sedative feels like a waste to put in food because you still have to expose yourself to go for the kill, and someone randomly passing out can draw unwanted attention. Emetic poison can help isolate a target, and lethal can be very quick and clean without drawing much heat. The best way to administer poison in the vial form is to disguise yourself as a waiter or kitchen staff.

Poison Vial Hitman Freelancer

8Remote Semtex

Remote explosives are a great tool because they have little room for error. Proximity can be faulty and lead to unintended target takedowns or even accidental self-kills, but remote allows precision for exactly when they are set off and can even be stashed in briefcases safely without accidentally blowing yourself up.

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The problem with semtex is that it is illegal and will draw suspicion if seen in your hand, on the ground, or frisked on your person when passing through a security checkpoint.

7ICA Remote Audio Distraction

Distractions are one of the most useful tools in a Hitman’s arsenal. While throwing an object works functionally well and does the job in a pinch, the advantage of this tool is that you can stick it to something, leave, and set it off when you make your move — and you can even retrieve it after you are done. This is a key distinction over just throwing something, as you can set up a more intricate trap outside the throw range you are capable of.

That is not to say you can’t just throw his device to cause a distraction, but being able to stick it to something and set it off whenever makes this tool extremely useful to have. It has the added bonus of being easy on the inventory space and reusable should you go pick it up after the deed is done.

Semtex Hitman Freelancer

6Remote Taser

Despite what the name may imply, these tasers are lethal items that can effectively take out targets remotely. An illegal item with a kick that can be used to your advantage, they are good at quietly taking out targets with their lethal zaps and prey on those who pick them up or get near them.

Because they are an illegal item, you will be hunted if you are seen throwing one, so be careful of that. However, you can use the fact that they are illegal to your advantage. Guards will investigate these devices when they see them — or if civilians find them, they will often go get a guard to come check them out.

ICA Remote Audio Distraction hitman 3

5Poison Syringes

Syringes have many advantages over vials of poison because they guarantee that you can administer it to your target. In certain campaigns, poisons can make you lots of money as side objectives, so being able to guarantee that you can get it in your target or a guard to make money and get away safely is an incredible boon.

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The advantage of syringes over vials is that you aren’t reliant on targets who eat or drink and can still administer the dose to anyone. However, it is risky to administer the poison yourself, so make sure no one can see you, as detecting you can actually null the poison if your target gets scared.

4Electronic Key Hacker MK III

Electronically locked doors can be quite the barrier, as these doors can’t be lock-picked or pried open with a crowbar. These doors often lead to important locations, and the key card is an added layer of security. Some situations require you to pacify civilians or guards to get a keycard for entry — if you know who has the keycard into the place you need to go. Otherwise, you need anElectronic Key Hackerto open the doors with a fake keycard.

Sometimes, having the disguise is not enough, and just because you wouldn’t be trespassing doesn’t get you through the door, which can be alleviated with this freelancer tool. The downside is they each have one use, but the keycard can sometimes be found inside. As long as you don’t leave and attempt to come back, it works amazingly well.

Remote Taser hitman 3

Doors are often one of the largest barriers you will face, aside from prying eyes, and getting through them easily and without drama is important. Lockpicks are a great tool because they don’t take up much space, can open locked doors without noise, and don’t draw attention to you when you use them.

They can be used as many times as you need, which makes them great to snag early on in a campaign for their universal use on any mission type — aside from ones that specify leaving locked doors locked.

2Remote Rubber Duck

The usefulness of remote explosives can’t be overstated; they are quick and effective ways to take out groups or your target without drawing any attention to you. The advantage ofRubber Ducksover explosives or semtex is that they are inconspicuous and even will be picked up by your target when seen to allow devastating kills with ease when you are already gone from the area.

Additionally, the Rubber Duck doesn’t take up much inventory space, with only one gear capacity, and they aren’t suspicious or illegal when frisked or seen in your hand. There are many forms of Rubber Ducks, even with non-lethal options, but as far as explosives go, these are the best option in most situations.

The Dart Gun is a safe way to administer either a Sedative or Emetic poison to a target from a range and near silently. It is much safer than a syringe, as you don’t have to expose yourself as much to administer it. Each Dart Gun you bring on a mission is equipped with two shots. The falloff of the darts when shot can be intense, but with practice, you may hit your targets from quite a distance. Sedatives are great for eliminating guards or for a dual takedown.

Emetic is a target isolation tool, as the recipient will seek out a place to throw up — usually a bathroom, but occasionally a garbage can or ledge. The perks of being able to shoot Emetic poison is that it allows you to apply the best poison in the game from a safe distance and position, which can set up kills that are otherwise impossible to pull off while remaining silent.

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