Follow us on Google News

Get the latest updates directly in your Google News feed

When Hidetaka Miyazaki announces a game, fans are aware of two things for certain. First, it’s going to have some rich lore that is not provided as simple exposition. The second is that the combat system is going to be challenging but also rewarding.

Hidetaka Miyazaki wants players to hone their skills.

The president of FromSoftware is known for creating games with a high learning curve. It’s not uncommon for people to entirely give up his titles, as one boss was just not letting them progress. But, for those who persevere, Miyazaki has a very special reward system in almost every game of his.

Hidetaka Miyazaki Feels Combat Must Be Harsh but Rewarding

Pick up any FromSoftware game, and you can be sure that at some point you’ll feel like throwing your controller away in frustration. Miyazaki has a knack for creating enemies and areas that not only challenge the player but, at times, test them to their very limits. Even the most approachable game in the FromSoftware portfolio,Elden Ring, has these characteristics.

1 Surprising Anime Was An Inspiration to Hidetaka Miyazaki for Bloodborne and 1 Other Soulsborne Entry that Couldn’t Be More Different

One staple found throughout the combat system in its games is an impact attack. In theSoulsseries, they are known as ripostes or backstabs; visceral attacks inBloodborne; andthe Shinobi death blow inSekiro. The last on that list is a bit different from the others in some regards. This death blow can be used while in stealth or can be achieved by whittling down the opponent’s posture. In an interview withGame Informer, Miyazaki says,

I use the word climax – it’s kind of like a treat or reward for the player at the end of that struggle, that clash of swords.

1 Surprising Anime Was An Inspiration to Hidetaka Miyazaki for Bloodborne and 1 Other Soulsborne Entry that Couldn’t Be More Different

With successful attacks and deflections, The Wolf opens up his foe to a single attack that can kill them instantly or eliminate an entire bar of health. Hidetaka Miyazaki considers this a payoff for engaging in a battle skillfully. For the game director, it’s all about imparting a sense of accomplishment and victory to the player.

FromSoftware Games Are for Players Who Want to Git Gud

UnlikeDark SoulsandElden Ring, simply grinding away atSekirowon’t allow you to overcome bosses. The game necessitates thatplayers understand attack patterns and implement skillsaccordingly. So, when you see that little red dot appear on the enemy, hitting the Shinobi death blow feels that much more satisfying.

“I didn’t think it was a good idea”: Hidetaka Miyazaki Saved Elden Ring from Becoming a Generic Soulsborne By Doing One Thing for George RR Martin While Making the Story

Miyazaki has commented in previous interviews about how he designs difficult bosses to guarantee the player feels a strong sense of victory after taking them down. From Old King Allant inDemon’s Soulsto Malenia inElden Ring, there’s no shortage of glory to be found in FromSoftware titles. It’s bosses like them that give rise to legends like LetMeSoloher.

Sekirois a bit of an outlier from the rest of the portfolio. It’s the only game with a skill tree instead of attributes, and the only one where the story is more readily offered to the player. Regardless, it is a classic in its own right and has sold over 10 million copies to date.

Shinobi death blows are only awarded to those who master the combat system.

What do you think of the combat inSekiro? Let us know in the comments below!

Sagar Nerala

Articles Published :565

Gaming was one of my earliest passions then along came writing, and here we are. I’ve been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of “big gun go boom”, my goal is to capture all the emotions in between and put them down in an engaging manner.

More from Sagar Nerala

Dragon Age: The Veilguard – How to Recruit Taash?

Dragon Ball: Sparking Zero – How to Unlock Branching Paths During Astonishing Team (Gohan’s Saga)

Metaphor: ReFantazio – How to Beat Kokasados Boss Guide

Harry Potter TV Series on HBO: Who Are the New Weasleys? Details Inside

Every Peaky Blinders Villain, Ranked by How Close They Came to Actually Beating Tommy Shelby

Tobey Maguire And Andrew Garfield’s Spider-Man Era Dies In 2027: Reports

Every Harry Potter Movie Ending, Ranked Worst to Best

“Just like a horse”: Aubrey Plaza, Amy Poehler Agree Rihanna’s Eyes Are on the Side of Her Head

2 Reasons Why the Helldivers 2 x Halo ODST Warbond Isn’t Perfect

Elden RingFromSoftwareHidetaka MiyazakiSekiro Shadows Die Twice

“I didn’t think it was a good idea”: Hidetaka Miyazaki Saved Elden Ring from Becoming a Generic Soulsborne By Doing One Thing for George RR Martin While Making the Story

Sagar Nerala profile picture