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Games directed by Hidetaka Miyazaki have distinctive elements that make his work stand out from the rest of the competition. One of these aspects is the way the FromSoftware President approaches the combat in his titles, which often stays consistent with each subsequent release, giving a sense of uniformity to the games.

But even the greatest ideas, like the ones implemented inBloodborneandSekiro: Shadows Die Twice, are inspired by something that came long ago, and Miyazaki reveals which PlayStation classic was responsible for the inclusion of a fighting move in the aforementioned titles.
Hidetaka Miyazaki Reveals the Inspiration Behind Critical Combat Attacks
A couple of months before FromSoftware was set to launchSekiro, Hidetaka Miyazaki was askedabout the similaritiesthat the critical attacks from his games share with one another, as the 2019 title also included a Shinobi death blow, which was reminiscent of moves from the studio’s older games. Originally introduced as backstab attacks inDark Souls, the move took the form of visceral attacks inBloodborne, leading to the critical attack inSekiro.
“It’s not like we just love to do these critical attacks on everything,” answered Miyazaki, calling it “an evolution of the elements.”

“Indeed, I am left in awe.”: Even Hidetaka Miyazaki Couldn’t Come up With Some of Bloodborne’s and Dark Souls Best Bits Himself
Miyazaki continued by giving credit to a classic video game series that made its debut more than two decades ago, exclusively on the first PlayStation in 1998.
The death blow, the idea itself, is one of the things we got a hint of from Tenchu, from the original publications of that series.

The FromSoftware boss then proceeded to differentiate the death blows inSekirofrom the critical attacks inBloodborneandDark Souls, stating that the former “is something that can be initiated from stealth.”
The Bloodborne Developer Has a Shared History With the Tenchu Games
Perhaps the most interesting aspect aboutHidetaka Miyazaki‘sTenchuinspiration is that FromSoftware became the Japanese publisher for every game in the series, starting with the third entry, which was released in 2006. TheBloodbornestudio has also developed severalTenchuinstallments, including the Xbox 360-exclusiveShadow Assault.
“I wanted to make one myself.”: Elden Ring’s Hidetaka Miyazaki Nearly Had a Very Different Career Were It Not for One Classic Game
It is a genuine shame that a series of games that inspired some of the greatest titles of modern times has not seen the light of day for nearly sixteen years, with no hopes of getting another installment.
Without the existence ofTenchu, who knows if Miyazaki would have been able to perfect the concept of critical attacks in his games, which he describes as “something that is a result of trying to find or trying to make a momentary weakness in your opponent.” The long-dead series may never come back to life, but its influence still remains strong.

Which FromSoftware game has your favorite critical attack:Sekiro: Shadows Die Twice,Bloodborne, orDark Souls? Let us know in the comments!
Osama Farooq
Senior Gaming Content Editor / Critic
Articles Published :356
Ever since Osama was gifted the glorious PS2 more than two decades back, video games have formed a major part of his life, ranging from spending hours playing through every single Dragon Ball game he could find to witnessing the gaming industry evolve into something extraordinary in modern times. Building his collection of PlayStation consoles throughout the years all the way up until PS5, he prefers single-player experiences like The Last of Us and Persona, while also letting off steam on a daily basis with casual EA Sports FC matches. But the current rise in online multiplayer shooters will never really appeal to his old-school self.
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BloodborneHidetaka MiyazakiSekiro Shadows Die Twice
