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Helldivers 2takes a very different approach to monetizationthan a lot of other games do. While today’s gaming industry often follows monetization tactics that draw flak from players, Arrowhead Studios’ latest release takes a community-focused development path instead.

Helldivers 2’s microtransactions are far from pay-to-win

Helldivershave Johan Pilestedt, CEO of Arrowhead Studios, to thank for this player-friendly choice. Not only is he incredibly vocal of various anti-MTX practices throughout gaming, he’s been doing his level best to ensure the best of both worlds inHelldivers 2.

You Don’t Need Money to Acquire Strategems in Helldivers 2

In an interview withCGMagazine, Pilestedt doubled down on Arrowhead Studios’ commitment to player satisfaction and fairness when it comes to monetization. The conversation explored the game’s microtransaction system, a loaded topic that typically irks players.

Helldivers 2’s Democratic Detonation Warbond Joined by Surprise Drop – Game Master Joel is Being Too Nice… What’s He Doing Now?

A huge question on many players’ minds was addressed: Is everything inHelldivers 2unlockable without resorting to microtransactions? Pilested responded, exclaiming, “Everything is!” And a few months later, this still holds.

The game uses War Bonds, a mechanism similar to season passes but permanent. Pilestedt explained that War Bonds provide players with access to additional content like cosmetics, weapon variations, and stratagems without segregating the player base behind paywalls.

Helldivers 2’s Democratic Detonation Warbond Joined by Surprise Drop – Game Master Joel is Being Too Nice… What’s He Doing Now?

Because War Bonds are permanently available in the game, players can do them at their own pace, even if they return to the game years later. Getting War Bonds isn’t solely tied to real-world currency. Technically, you can purchase these bonds using Super Credits, the game’s premium currency, but you can also earn them through in-game progression.

Pilestedt once again reiterates that Arrowhead is only into ethical monetization and does not want to pressure players.

Community is what makes the democratic army so strong against its enemies

WithHelldivers 2‘s type of monetization, players who invest time and effort into the game are rewarded equally alongside those who don’t have as much time and opt for monetary transactions. It’s more fun when everyone wins!

Community is an Important Aspect of Helldivers

By having microtransactions be a completely optional aspect ofHelldivers 2, it puts players on equal ground, whether you want to save time and go ahead with monetary purchases or do the opposite and save your money by grinding it out. Both paths net the same items. In turn, this fosters a sense of community among the players. And as we know by now,Helldiversthrives on its community.

“It’s crazy what the community does”: Johan Pilestedt has Been Impressed by the Helldivers 2 Community Since 1 Player Pulled Off the Impossible in the Original

Pilestedt even acknowledged theHelldivers 2community and how it’s become something truly special. Even though the game presents players as the good guys, it’s clear they’re not exactly heroic; they’re more like the minions of some evil empire, as the CEO describes it.

The community has taken this idea and run with it, like when they humorously dismiss complaints with lines such as, “Well, that sounds like something a cyborg sympathizer would say.” It’s all in good fun and brings everyone together.

“It’s crazy what the community does”: Johan Pilestedt has Been Impressed by the Helldivers 2 Community Since 1 Player Pulled Off the Impossible in the Original

Do you agree with Pilestedt’s monetization philosophy? Let us know in the comments below!

Vibha Hegde

Critic/Gaming Writer

Articles Published :594

Vibha is an avid gamer that has been writing about video games for several years. When they’re not complaining about the lack of a Bloodborne sequel or brushing up on the Yokoverse lore, Vibha is busy watching 3-hour video essays on horror games they’re too scared to play themselves.

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