The ability to personalize a video game’s controls, audio and video settings has become a staple of the modern gaming industry, andHalo Infinitehas one of the most in-depth settings menus on the market.Microsoftand 343 Industries strived to make anaccessiblegame that can allow anyone and everyone to modify the controls and visuals to suit their individual capabilities, and the fruits of this labor are nothing short of a miracle.
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With an array of options to make Halo Infinite look however the player wishes, almost every possibility for visual aid is accounted for. If the default appearance of the game isn’t suiting a player’s tastes, there’s plenty to fiddle with toimprove the experience.
Audio & Accessibility
The Audio and Accessibility menus in Halo Infinite allow for the personalization of sound, sound queues, audio mixing, and visual indicators during gameplay. The energy shield coloring and vibrancy on enemies and teammates can be individually customized, alongside the ability to have players' nametags appear above their heads, for example. Additionally, certain soundbites that occur in-game can be toggled on or off at the player’s discretion, including callouts from friendly Spartans and comments made by the player’s personal AI. If these soundbites are too frequent or distracting for some players, simplyun-checking a boxin the menu can make them go away.
Multiplayer voice chat can also be customized, depending on if players want to hear everything, if anything at all, their fellow players will be saying over the mic. There are multiple options to completely mute or partially cutoff game chat, so players need not worry about leaving a party only to immediately hear the worst sentences ever uttered by some random 12-year-old on their team.

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FOV & Weapon Offsets
In addition to a, now industry standard, FOV slider, Halo Infinite has an array of options in the ‘Sensory’ sub-section of the Video settings menu. Sensory settings deal within-game effectslike motion blur, image sharpening, screen shake, and effects revolving around the HUD itself, like the shield recharge. If these effects are too straining on a player’s eyes, generally unpleasant, or don’t work well on the monitor or television the player is using, their intensity can be dialed up, down, ordisabled entirely.
One of the best aspects of Halo Infinite’s customizable HUD and gameplay elements is the ability to modify the weapon model’s placement on screen. The weapons in Halo Infinite are fitted into one of four categories in this sub-menu, Heavy, Rifle, Pistol, and Melee. Each category can be individually customized to change where the weapon model will be placed on screen, using the X, Y, and Z axis to let players free up screen space and see more action, or goof around with settings that have weapons well above the Spartan’s head or down by their stomach.

Halo Infinite may have had a rough start, but from the get-go, its array of features for accessibility and player preference has beenindustry-leadingin its complexity and scale, especially for a game meant for consoles alongside a PC port. For anyone with sight or sound issues wanting to play an online shooter, Halo Infinite is one of the best titles to try out, doubly so given that the multiplayer is completelyfree to play.
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