Follow us on Google News
Get the latest updates directly in your Google News feed
Ghost of Tsushimawas the perfect curtain call for the PlayStation 4 era and Sucker Punch Productions had the rare honor to do it. The developers helped usher the console generation withInfamous: Second Sonand closed the chapter with a new franchise that was well-received.

Unfortunately, the developers couldn’t capture the same lightning twice given the hefty development time they are taking for its upcoming project. The gaming community is anticipating a sequel to the 2020 samurai title, and their expectations could be spot on.
Ghost of Tsushima Was the Perfect Swan Song for the PS4
Game development can be time-consuming and complicated which is why the developers took all the time they needed to transition fromInfamous: Second SontoGhost of Tsushima. Both games have achieved rare feats for a developer where one was released in the early years of the console life cycle and the other being at the tail end. Jason Connell served as the creative and art director andspoke of the differences between the two games.
That’s that’s the I think one of the ones that have stuck with Sucker Punch even long before I came here, it just being this very fluid experience. I would add over that though, all Sucker Punch games have always been artistically interesting or unique have an interesting style.

The gaming community collectively decided that the samurai game deserved the award for best art direction duringThe Game Awardsof 2020 but isstill upset that it didn’t bring home the Game of the Year award.
The last game it was pushing on the particle effects and making people go ‘Holy shit, you can do that with particles? That’s insane’ to now using those particles, again in a completely new way to exaggerate the beauty of an island and the lighting and just really to make people stop and look at the world and be like, how did they do this?

Connell spoke proudly of the general distinction of art direction between these two projects which showcases the talent of the studio.
Ghost of Tsushima With an Xbox Controller Sounds Like Heresy, but Major Nelson Straps in for the Time of His Life With PlayStation’s Samurai Simulator
The developer could have repeated success if only it were easy to develop modern triple-A games. There is a slim possibility that the studio is ready to share what it has been up to for the past four years and it could be the highly anticipated sequel.
Players Are Being Spoiled by the Ghost of Tsushima Developers
The gaming community reminisced about the good timesthey had with the olderInfamousgames and hoped they would be remastered for the current generation.
Ghost of Tsushima PC Is Confirmed to Launch With 1 Feature the PlayStation Edition Didn’t
The developers couldn’t repeat what they achieved last generation but knowing that the team is all in is a good indication of the project’s quality.
The wait will be worth it and the fans’ patience will be rewarded. The studio accomplished something monumental and will build on that success moving forward.

PlayStation has never fumbled with first-party content and Sucker Punch Productions pulled their weight for the past few years and will continue to do so.
Are you excited aboutGhost of Tsushima 2? Let us know in the comments section below!

Rouvin Josef Quirimit
Content Writer
Articles Published :1209
Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.