Follow us on Google News
Get the latest updates directly in your Google News feed
God of Waris one of the strongest first-party franchises under the PlayStation Studios banner. The developers have worked on the series for the past two decades and made some interesting and creative choices in expanding the lore and bridging the gaps between two different pantheons.

The gaming community has played the franchise across two different pantheons and the developers prioritized separating the gameplay and perspective. The Norse Saga concluded withRagnarokand the fans are eager to see where Kratos will go next.
Not All Fan Ideas Are Suited for the God of War Franchise
Santa Monica Studiohas worked on this franchise for the past few years and made some interesting changes while leaping after Kratos wiped out all of the Gods of Olympus to the Norse Saga.
Some fans came up with a theory that could explain the various appearances of Kratos in different fighting games, and it suggests that these are all hurdles androadblocks meant to slow theGod of Warfrom reaching the Norse lands.

The franchise is in an interesting position where the developers could do anything they see fit. The original trilogy had a fixed camera position, and the Norse Saga introduced a new over-the-shoulder point of view to spice up the gaming experience.
The gaming community is suggesting a first-person perspective for the next chapter, which is not the best idea in the world.

The developers toyed around with the idea in previous games as Kratos was fighting his father, Zeus, and the same point-of-view was reused in the Helheim section of the 2018 sequel.
The combat would make it difficult for the players to adjust and likely suffer from massive headaches to see through the eyes of Kratos rather than looking over his shoulder.

God of War Ragnarok Players are the Problem with the Game, According to Some
David Jaffe envisioned the playersplaying a monsterand brutally fighting and killing enemies with the same line of sight could elevate the experience. It would be a nice option to have a first-person point-of-view but there will be severe consequences and will most likely be an uncomfortable experience.
Santa Monica Studio Could Do Something Creative With This Idea for a Spinoff
The gaming community anticipated Atreus to be playable at some point in the Norse Saga, however,his gameplay and combat style are not the bestcompared to his father’s brute force. Relying mostly on arrows for ranged attacks and for close combat, perhaps the developers could make some adjustments.
“He was so in need of his father’s approval…”: God of War’s Atreus Theory is Both Deeply Sad and Utterly Insane
The developers also have a penchant for introducingnew weaponsfor Kratos. Perhaps some of these could benefit from a first-person perspective as he moves on to a different pantheon beyond the Nine Realms.
The ending ofRagnarokand theValhallaDLC hinted that there are more stories to tell with Kratos. Other cultures are available for the character to visit and fans are optimisticto see Kratos in Japan.

Not all suggestions are great and the first-person perspective idea could cause more harm than good. The developers shouldn’t gamble the franchise on experimental ideas.
Would you playGod of Warwith a first-person perspective? Let us know in the comments section below!
Rouvin Josef Quirimit
Content Writer
Articles Published :1209
Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.