Escape From Tarkov: Arenahas received a long-awaited patch withquality-of-life features and balancing changes initially trialled on the main game.
Patch 0.2.1.0forEscape From Tarkov: Arenacomes a day beforethe game’s first-everfree weekend.

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Arena has had a mixed reception sinceits release in December 2023, leading BattleState Games ona charm offensive this month on TwitchCon San Diego and the Tokyo Games Show.

Thisoutreach campaignis part of a wider effort by BSG to improve its standing with players, aftera colossal PR disasterearlier this year upon the release of the ‘Unheard Edition’.
Thedevelopers managed to turn things aroundwitha successful string of patchesand better communication, living up to the adage that you can never escape from Tarkov. The mood is still far from what it wasbefore the Unheard crisis, however.

If the free weekend goes well,Escape From Tarkov:Arenawill be on its way to fill the odd nicheof ‘Counter-Strikegameplay but with mil-sim mechanics’.
Some players in the main edition keep hoping thatArena’s popularitywill finally let them enter the Resort on the Shoreline map without getting trick-shot.Odds are it will only result in more quick and dirty firefights.

Patch Notes v0.2.1.0 Explained
Here are the changes introduced with patch 0.2.1.0and the technical update released shortly after.
Task Widget
TheOperational Tasks tab is now accessible as an overlayin-game, and they will be accepted automatically upon launching the game.
The Shooting Range
Arena now has a shooting rangeaccessible through the preset menu. This has targets at multiple ranges, programmable poppers, and a training mode.
In-Game Region Selection
Players can now pick the regions without having to quit the game.You can choose up to three preferred matchmaking areas.
If the ping is higher than recommended, the game excludes that region. When this happens to all three, it defaults to the automatic selection.

Preset Changes
Players can change their preset during a Blast Gang match if they pick the wrong one.
The preset picker no longer allows two identical weapons,finally killing the tactic of switching to another primary weaponinstead of reloading.
Damage Model
Blunt damage is now based on the energy of the bullet instead of using raw total damage as before.
This damage will also carry through armor better, with soft ballistic effectiveness slashed in half.
The Vulkan-5 helmet no longer feels like a tank, with its armor class set to 5 instead of 6, and its total armor points are now 75 rather than 99.
Network Improvements
The server tick rate has been improved, while frame time (and by association latency) is lower. Hit registration is significantly better after months of ‘ghost’ bullets.
Pricing Changes
MP costs were rebalanced across the board, as follows:
Check if your favorite preset needs adjustmentsbefore launching the game, as it may be out of MP limits due to the changes.
Ammunition Changes
The damage values to multiplerounds now match those in the main branchofEscape From Tarkovagain. The new damage is as follows, with the previous value in parentheses:
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The Skybridge map is available on Team Fight now, while theLast Hero versions of Bay 5 and Equator have been scaled down.
Issues with freezing after leaving the shooting range, missing character model when respawning, and FPS limit when using Nvidia Reflex have been fixed.
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