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The world ofDragon’s Dogma 2is split up into two massive regions for players to explore. While starting in the northern region, players will eventually make their way into the Battahl region through one method or another.
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Upon reaching this new region, players will begin to hear about the Coral Snakes, a group of bandits who are terrorizing the area. Talking to a merchant near the main gate of the region will begin the quest Mercy Among Thieves, which will task players with finding the Coral Snakes' hideout.

Updated on April 4th by Joshua Leeds:Mercy Among Thieves is the first quest in the story of a character named Hugo. After completing this quest, another one will open up, and this article has been updated to include information on how to trigger that next quest.
Dragon’s Dogma 2
Where To Find The Coral Snakes Hideout
The Coral Snakes hideout isfound south along the main road of Battahl.Enter the region and follow the roadthrough the Enoa’Battahl Forest,and you’ll pass other merchants who were also attacked by the Coral Snakes and will further request the player’s help. The location of this quest isbetween the Enoa’Battahl Forest and the next riftstone along that main road,right next to a campsite.
Upon reaching the marked location on the map, players will find asmall group of Coral Snakes who flee into the hills to the right.Before pursuing them, be sure to use the nearby campsite and stock up onhealing supplies,as there is a lot of fighting to come with this quest.

Following the bandit Hugo,take the path to the left at the first split,with the path to the left leading to a dead end.Taking another left and then a right will bring players to the main entrance to the camp,and two members of the Coral Snakes will attack the player, showing the strength of the enemies to come.
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Clearing The Coral Snakes Hideout
The first room will be a large multi-leveled cave, with enemies on both sides of the cave with ranged weapons attacking the player. Havingranged pawns such as Mages, Archers, and Sorcerers excel in this caveto protect the Arisen as they proceed. The nearest bridge will fall, making thefurther one the only way to the other side.The path forward is on theopposite right side of the cave from where the player enters,but must take the long way forward and around the room toreach the doorway on the top level.Seeing Hugo again, continue to follow him as he runs into the main room of the Coral Snakes hideout.
Captain Benjamin and a few soldiers will join the Arisen and their pawns andbe prepared for a large fight in the following room.There areabout 25-30 Coral Snakes in this room,and charging in too far back will have them all attack you at once. Use Benjamin and his soldiers as a distraction, andkeep your pawns closeto slowly whittle away at the enemies along the outside of the main fighting.

Most of these Coral Snakes have either powerful ranged attacks or a knockback attack, so be sure tostay away from any ledges.The area off to the left side of this room offers decent long-ranged cover and can be fought at tomake the Coral Snakes come to you and bottleneck theirsuperior numbers.Completing this fight and proceeding to the southern section of the cave will have one last cutscene with Hugo play out before the quest is finished, with hints that this isn’t the last of the Coral Snakes.
After completing the quest, headback to Bakbattahl in about a day or two,waiting there at a bench if needed. Walk past the guards of the city and eventually one will approach and ask if you are the Arisen, asking for you to come and interrogate Hugo. This willbegin the next quest in Hugo’s story,Off The Pilfered Path.

Due to the amount of fighting in this quest, players should considerenhancing their gearbefore proceeding. Camping will require acamping kitand is recommended before entering the hideout.
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