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Helldivers 2‘s gameplay is by no means easy, as fighting against the galaxy’s invaders, the Terminids and Automatons, takes a special form of courage that can only be found in Super Earth’s finest.

Being swarmed by Automaton gunships is not an uncommon sight for Helldivers.

Recently, the brave freedom fighters eliminated the Automatons from the galactic war, only for the bots to come back with a larger, more lethal fleet that amps up the challenge even further, as one player’s hilarious gameplay clip shows.

The Gunship Spam Is A Serious Issue InHelldivers 2

Posted to the r/helldivers community onReddit, the clip shows the player spectating a teammate getting absolutely swarmed by a fleet of gunships. They try to run away from the flock of flying Automaton offences, but are hopelessly gunned down in a matter of moments.

“I love Arrowhead but this was a braindead move”: Helldivers 2 Comes Under Fire after Latest Patch Makes all the Wrong Changes for Solo Players

At the end of the clip, the player counts the number of gunships surrounded their teammate to be 14, which highlights a serious imbalance in the gunship’s difficulty balancing that needs to be adjusted.

Players have already demonstrated other situations inHelldivers 2where gunships can impose an almost unfair challenge, like withgunship factories being placed right next to stratagem jammerson some planets. Thankfully, Arrowhead has been listening to the concerns.

“I love Arrowhead but this was a braindead move”: Helldivers 2 Comes Under Fire after Latest Patch Makes all the Wrong Changes for Solo Players

Arrowhead Has Quelled Gunships In The Upcoming Patch

Announced yesterday, the latest update forHelldivers 2is all about creating afairer fight for the brave defendersof Super Earth. While a few weapons and enemies snuck through some buffs, the gunships have seen some much-needed balancing fixes.

The bane of many Helldivers, the gunship spam, has been addressed. The patch significantly reduces the maximum number of gunships that can spawn at once, making the skies a little less crowded and situations like the above much less frequent. The update also reduces the direct damage dealt by Hulk Scorcher flamethrowers.

Arrowhead’s upcoming patch for Helldivers 2 balances gunship difficulty in a big way.

Helldivers 2’s Patch 01.000.300 Includes Armor Adjustment That Would Have Saved Many a Diver’s Life

Bile Spewers and Nursing Spewers won’t be as fast anymore either. The patch slightly reduces their movement speed, giving Helldivers a better chance to outmaneuver their acidic attacks.

For those causing a little too much chaos, the update alsocracks down on a few key weapons. The once popular Exploding Crossbow has seen its party muted. The update reduces the size of its explosions and the number of magazines you can carry. While it now staggers enemies more effectively, players will have to rely more on precise aiming.

Helldivers 2’s Patch 01.000.300 Includes Armor Adjustment That Would Have Saved Many a Diver’s Life

The powerful Quasar Cannon’s recharge time has also been extended by 5 seconds, giving enemies a crucial window to counter energy blasts. Other weapons received adjustments to their max ammo, damage output, and even their weapon categories.

Another Day, Another Helldivers 2, But This Time Xbox is Invited, and PlayStation Isn’t

Arrowhead’s swift action onHelldivers 2balance patches and bug fixes is exceptional proof that the studio is still monitoring community feedback and taking it very seriously. Super Earth’s valiant freedom fighters will no longer be subject to unfair Automaton gunship barrages.

Viraaj Bhatnagar

Content Writer

Articles Published :247

A lifelong gamer, lover of cars, and Master’s student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he’s not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.

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Arrowhead Game StudiosHelldivers 2

Gunship factories and stratagem jammers being in close proximity is a lethal combo.