The cities ofDunwallandKarnacaare filled to the brim with hidden collectibles forDishonored 2players to discover. Many of thesecollectiblesarelocked within safesthat are scattered throughout the game, requiring players to know their combinations in order to find the contents inside. While many games would allow players to easily get around these safes by simply Googling the combinations, Arkane Studios has made sure that players obtain the codes correctly.

There areten safesfor players to find in the game, and they all haverandomized combinations. This means that players will have to find thecodes hidden in their playthroughthe intended way in order to get into these safes. Luckily, the respective codes canalways be found in the exact same places.

Dishonored 2 - imperial safe room

Where To Find The Safe Codes In Dishonored 2

A Long Day In Dunwall

The first level, A Long Day In Dunwall, contains asingle safe. After leaving Dunwall Tower, players will descend down to the streets and onto a large stone staircase. Head down and follow the street around to the left, heading into the leftmost open door. Once inside, take the first left into asmall laboratorywith a large painting up on the wall to the right.Grab the painting off the walltoreveal the three-digit code. The safe that this code opens can be found in this same room, to theleft of the chalkboard.

Edge Of The World

Thefirstof the two Edge Of The World safes is located on thethird floor of the Overseer Outpost, in theVice Overseer’s office. The safe is in the small room opposite the desk, whilethe code is in the adjacent room with the projector. To get the code, interact with the"Strictures to Keep You Safe"notes on the table, where three strictures will be listed.Memorize the first word of each stricture, then head into the room with the safe.

Interact with the book to the right of the safe titledThe Seven Strictures, where seven strictures will be listed and numbered. To determine the code,take the three stricturesthat were listed in the notes anduse their respective numbersas they’re listed inThe Seven Strictures.

Dishonored 2 - infested apartment building front lobby

Thesecond safecan be found a bit later in the level. Just before entering the station to reach the Carriage waypoint, head into theWinslow Safe Company Shop, located opposite the station. Inside, hug the left wall and continue to hug it until the main store area is reached.Blink forward to the front deskand interact with thecash registeron the far right of the desk.Inside, the safe combinationcan be found. Backtrack just a few feet to themassive safe under the staircase. This is the safe that the three-digit code will open.

The Good Doctor

Like the previous level, The Good Doctor has two safes to be cracked. Thefirstcan be found upon entering the mainlobby of the Addermire Institute of Infectious Disease, right at the beginning of the level. Once inside, take an immediate right andblink up to the balconystraight ahead. Take a right and head into the room, where thecode can be found on the desk by the window. The safe that this code opens can be found in this exact same room. Simply head to the far end of the room, and thesafe is front and center against the wall.

For thesecond safe, continue through the level until the objective is tospeak with Alexandra Hypatia. After speaking to her, head into the operating room, then through the open green double doorsinto a lab. Head out the door in the back into another room whereVasco can be found on a stretcher. Speak with him and pay close attention, ashe will say the code. Take the elevator down toDisease Treatmentand take a left. Follow this hallway until the very end, going through the opening into an office. The safe can be found in the nearright corner of the room.

Dishonored 2 - Hypatia’s office desk

The Clockwork Mansion

Theonly safeon Clockwork Mansion can be foundafter exiting sewers. Immediately after reaching the street level, take a left and cross the street, towards the stairs with the"Station" sign at the top. Follow the hallway to the left, and keep an eye on the upper left wall. Once the"For Rent"sign is reached,sneak under the walland head up the stairs. Head through the first door andtake a right. There will be achalkboard on the right wall, with the firsttwo digits of the codehidden behind a glass bottle.

Head into the door that is immediately opposite the chalkboard, into a small office, where the safe can be found in the back corner. Since only the first two digits are known,input those two into the safeandscroll the third dialuntil the correct digit is reached, andthe safe will open automatically.

Dishonored 2 - Karnaca coach rail system

The Royal Conservatory

The code for The Royal Conservatory’sone and only safemust bepurchased from the vendorfor the black market. Upon reaching land, head up the stairs to find a signboard at the top. Head behind this board and take a left, going up a few steps, thendown a flight of stairs to an open door. Head inside andthrough the door to the leftto find theblack market vendor. Here, the safe combination can be purchased.

The safe is located inside thebloodfly-infested building, which isacross from the pub. It can be reached by jumping from the rooftop of the pub over to the balcony where bloodflies can be seen buzzing around, so head up to the rooftops and make the jump. Once inside, take an immediate left andfollow this hallway into a small room, where the safe is in plain sight.

Dishonored 2 - Royal Conservatory exterior

Crack In The Slab

Following The Dust District, the first level in the game to not feature a safe, Crack In The Slab hasonefor players to find in the manor. To get to it,head to the left of the entrance to the Great Hall(the area with the tree centerpiece) to find a few red lounge chairs. Left of these chairs is a back room with apartially opened door. Past that is a small room with a desk. Here’s where things get tricky.

Players need tocrouch under the deskand use thetransition device to transport to present day. Head out from under the desk and deal with the bloodflies. Transition again to the past andmove the wolfhound corpseinto the largeincinerator, then press thered button. Transition backinto the present day after incineration is complete and head back to where the infestation was.The safe door will be detachedon the ground with itscode visible. Transition once again and use this code to open the safe.

The Grand Palace

The Grand Palace is the final level in the game to feature safes, and it has two, with thefirstbeing quite early on. Before heading through the door to the Grand Palace, head through theopen door to the leftof it and go up two flights of stairs. Here, there will be alocked steel doorwith asmall ventto the lower left.Shadow walkthrough it and traverse the vents until it exits into a small room. Head out of this room andtake a right.

In this room, both the combination and the safe can be found. Thecombinationison the paintingof the man in the small office corner. Inspect the painting andlook over the man’s shoulderto see the code. This codeopens the safethat is immediatelyopposite the office corner.

Thefinal safeis located inside the Grand Palace, in theFirst Captain’s office, while thecombination is found in the Duke’s officeon thethird floor. Head to the third floor using theelevatorand take a right into the massive office. Walk up the steps and to theleftmost desk, where the First Captain’s Safe combination can be found on a note in plain sight. Return to the elevator and head to the bottom floor.

Take an immediate right, then right againthrough the doors between the two sculptures. Take yet another right and head up the staircase, thenthrough the double doors. Head straight and towards the back right corner of this room,behind the desk, to locate thesafethat the code opens.