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With the Builder Base 2.0 update,Clash of Clansintroduced a new set of features for Builder Base that has overhauled the gameplay experience in this section of the game. Builder Base 2.0 now includes two different villages with a smaller scale, as well as a lot of updates on the combat mode, troops, and their abilities.
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Builder Base now includes a brand-new series of Bonanza Challenges, which is similar to the Practice section in the primary village. Bonanza features 10 unique challenges, but you don’t need to upgrade your Builder Hall to receive access to the challenges, as they all are available at the moment. If you manage to earn all the stars in the challenges, there are 10 unique rewards to collect.
Builder Hall 2 Challenge - Easy Start
The first challenge - yes, it starts from Builder Hall 2 - is quite simple.Deploy two Archers in front of Double Cannonand thendeploy the last one in front of Cannon. Wait for Double Cannon to get destroyed, and thendeploy all Barbarians next to the Star Laboratory.
There is a Spring Trap on the left side of Star Laboratory, but that wouldn’t make much trouble even if you trigger it.

Builder Hall 3 Challenge - Airborne Invasion
Your main task in this challenge is toremove all the air defense buildings. Deployone Archer exactly on the yellow circledrawn above. Your Archer should be able to destroy Gold Miner, Elixir Collector, and Firecrackers without being spotted by Cannon or Double Cannon.
Meanwhile,deploy your Giant in the southeast of the mapand allow him to destroy the Archer Tower. Once Archer Tower is down,deploy one Archer in the northwestto deal with Army Camp and Gem Miner, and reveal a Hidden Tesla. Once Hidden Tesla appears,deploy the last Archer to get rid of itas soon as possible. Now that all air defenses are gonedeploy all Minionsto destroy the rest of the buildings.

Builder Hall 4 Challenge - Checkmate
Regarding the troops you have, this challenge might seem impossible to earn three stars from, but all you need is a huge ground push.Deploy Giant from the northern cornerand once he deals with Hidden Tesla,deploy Bomber behind himandactivate its abilityto destroy the walls for Giant.
Now,deploy all Archers on the west side on top of the Army Camp. Let the troops destroy the buildings. Once you assure that Air Bombs will be destroyed soon,deploy Baby Dragon in the southeast, and enable its ability once it reaches the Archer Tower. Baby Dragon will face no harm after destroying Archer Tower, as other aid defenses have already been dealt with.

Builder Hall 5 Challenge - Cannon’s Evolution
This challenge introduces a new version of Cannon as an attacking troop, which is able to turn into a Mortar once you hit the ability button.Deploy the cannon on the west sideof the map and on top of the bonfire.Let the Cannon destroy Clock Tower and Elixir Collector.It should be able to do both without being spotted by Archer Tower. As soon as Elixir Collector is destroyed, enable the Mortar mode for Cannon anddo not let it move. It will begin to destroy the Archer Tower.
Now,deploy Battle Machine on the northern cornerand let it destroy the Builder Hall. At the same time,deploy Bomber on the eastern sideand enable its ability, which will break the wall surrounding the Multi-Mortar. Once Battle Machine goes for Elixir Storage,deploy Giantnext to it, which will target the air defenses inside the building. You are advised to let Battle Machine’s ability fully charges and use it when reaching the Crusher, but if you are low on health, you can use it earlier.

Meanwhile, you should also keep an eye on your Cannon. When Archer Tower is down, let the Cannon move ahead, and once the Double Cannon and Firecracker are inside its radius,switch to Mortar mode. This will help you get rid of two dangerous threats easily.
When all Firecrackers are down,deploy the Baby Dragonon top of Builder Barracks, and it will deal with the rest of the buildings.

Builder Hall 6 Challenge - Night Witch Hack
Welcome to the first multi-stage challenge! These challenges offer up tosix starsinstead of three stars. Once you win the first stage,your remaining troops will be moved to the second stagewith a small health boost. But you will also receive a new set of troops in the second stage.
The first stage is quite easy.Deploy one Giant next to Star Laboratoryandone other next to Clock Tower. Support both Giants with a Night Witch andenable their abilities to deploy Bats. Once the Archer Towers are destroyed,deploy Battle Machineon the northern corner and let the crew deal with the buildings.
As Giants and Battle Machine move towards the Roaster,deploy two Archers on the westandtwo more on the easttodeal with the Hidden Teslasdrawn in the image above. Make sure to save Battle Machine’s ability for Crushers. You should be able to survive with Battle Machine, two Night Witches, one Giant, and a few Archers at the end of this stage.
At this stage,deploy all Giants and Night Witcheson the southern wall of the village and thendeploy Battle Machineon the opposite side. If you have any Archers, deploy them on the west side of the map.
Builder Hall 7 Challenge - The Art Of Distraction
Deploy the Battle Machine on the westnext to the Gold Miner and let it destroy Gold Miner, Gem Miner, Builder Barracks, and Elixir Collector. After that, Battle Machine will start damaging the wall next to Air Bombs,this is when you should use its abilityto get rid of Air Bombs as well as the wall.
While that Battle Machine has started damaging Gold Miner, you should alsodeploy one Drop Ship next to each Crusher. However,you shouldn’t activate their abilities as long as Battle Machine has not destroyed the wall. If you use the Drop Ship ability earlier, they will destroy the walls, and Battle Machine will follow the northern path to enter the village rather than destroy Air Bombs first.
Once Battle Machine destroys Air Bombs, you candistribute all your Minions along the curved line drawn above. Since the Archer Towers will focus on Drop Ships, Minions will not take any damage. Also, you will be able tosave the abilities of Drop Shipsfor the next stage.
This stage requires two big pushes from the west and east.Drop your Battle Machineon the western corner, and thendeploy all Drop Ships and Minionsbased on the arrows drawn in the image above. Once the Drop Ships reach the Firecrackers, use their ability to bombard them and move ahead faster. When you destroy Otto’s Hut (the building at the core), it will spawn four Zappies.
While your Minions can easily deal with them, you can also save one Drop Ship ability for them.
Builder Hall 8 Challenge - Angry PEKKA
The second stage of this challenge is quite difficult, which is why we need a budget push in the first stage.Deploy one Giant at each side of the single Firecrackerin the northwest of the map. As soon as they start damaging the Firecrackers,deploy one Pekka next to Star Laboratoryandone other next to the Army Campon the opposite side. As soon as Pekka removes Star Laboratory,deploy Battle Machine behind Pekka. Let the crew continue the push. You are advised to save the Battle Machine’s ability for Crushers. The same goes for the Pekka on the opposite side, but if your Pekka is low on health, ensure to use the ability before he dies.
When your crew gets to Crushers, two Hidden Teslas appear in the southeast of the map.Deploy one Barbarian next to each Tesla to get rid of them. Regarding the fact that you have already saved a Pekka, your deployed Pekkas should also survive if you have deployed them with the right timing.
In this stage, your Battle Machine will be replaced with a Battle Copter, which is an airborne attacker. You need a huge push from the northwest at this stage. As the yellow arrow shows in the image above,deploy all Pekkas and Giants. As soon as they destroy Otto’s Hut, theydeploy the remaining Barbarians. You need tosave Pekka’s ability for the Roaster, but if you think he can’t survive, use it earlier on Firecracker.
Once Firecracker is down,deploy all Minions on the opposite side of the map. The Archer Tower will focus on your Pekkas, making it easier for Minions to push forward.
Finally,deploy the Battle Copteron the western side and use its ability for faster progression.
Builder Hall 9 Challenge - A Hog Swarm
Deploy Battle Machine and Pekka next to each Army Campon the top corner, and once the Firecrackers are down,deploy all Hog Gliders. The best distribution method is to deploy three Hog Gliders on the west side and the rest of them on the east. The crew will easily push forward.
You may lose your Pekka in this stage, but all Hogs should survive the battle.
Once more, you have Battle Copter in the second stage. Deploy it on the northern corner, andlet it destroy Double Cannon, Army Camps, and the Crusher. As soon as the Crusher is down,deploy two Hog Glidersthat you received as support troops in this stage on the west side of the map. They should be able toget rid of a Hidden Tesla as well as another Firecracker.
As soon as Battle Copter reaches Roster, use its ability and thendistribute all Hog Riders around the map. Also,deploy your Giant on the east side. Your Battle Copter should be able to easily survive as Hog Riders deal with Archer Tower and another Tesla.
Builder Hall 10 Challenge - A Song Of Electricity And Fire
This stage introduces a new card. An enhanced version of Electro Wizard that you can switch its attacking type from electricity to inferno. The Electricity mode applies a chain attack, where the electricity move from one building to another. On the other hand, the inferno attack works similarly to an Inferno Tower.
In order to complete the first stage with a good amount of troops,you need a very precise deployment for both Wizards. You need todeploy the Wizards on the locations marked by yellow circles on the first image of this section. The Wizard on the west wouldn’t punish you for little misplacement, but if you misplace the one on the east, it will be spotted by the big Cannon and cannot survive.
The aim of this deployment is to destroy the X-Bow at the core of the village via chain attacks of Wizards. As soon as you deploy the Wizards, you need to use their ability to switch to Electric mode, otherwise, they will get too close to the walls, exposing themselves to defensive buildings. This tactic was shared byJudo Sloth.
Once chain attacks destroy the X-Bow,deploy Giants, Pekka, and Battle Machine on the northern corner. Once the crew destroys Multi-Mortar and moves towards the Firecrackers surrounding Builder Hall,deploy the Baby Dragon on one of the sidesto deal with Archer Tower and Cannon. The timing of this deployment is key in saving both Wizards. You need to deploy it on the side where a Wizard is moving ahead of the crew to avoid Cannon from killing him. That being said, the second stage is still doable with one Wizard.
Perfect timing is key for this stage.Deploy two Archers to destroy the Gold Storagein the northeast. At the same time,deploy one Archer to remove the Elixir Collectoron the west side. Also,deploy all Giants, Pekkas, and Battle Machine from the western cornerand let them push forward. Once Hidden Tesla is revealed,deploy an Archer next to itto get rid of it soon. Let the crew push forward a bit, and thendeploy the remaining Wizardson the west side. you’re able to use any of the attack modes, but you are advised to focus on destroying the western Firecracker as soon as possible via an inferno attack.
As soon as the western Firecracker is destroyed,deploy a Baby Dragonon the southeast towards the Crusher, but you will seetwo Hidden Teslas appear. While the Baby Dragon deals with the first one,deploy the next Baby Dragonto deal with the other one. With those Teslas gone, you are almost at the end of the battle. Just make sure touse Battle Machine’s ability when it is fully chargedunless he is really low on health.
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