Bandai Namco held the second stream for Online RPGBlue Protocolon February 20. Multiple gameplay sequences were shown, and theBlue Protocolstaff answered many questions via an FAQ. We’ve translated all the details below.
ThisBlue ProtocolFAQ re-explains certain features we already heard about in the past, but it also reveals new details and upcoming features:
The thirdBlue Protocolstream will be on February 27. It will be the last stream before the Closed Beta Test happening in late March. As such, they asked what kind of content would you like to see in that stream, and you can tweet what you want in Japanese to theBlue Protocol Twitter account.They should show party gameplay and raid boss gameplay as well, as they talked about it in the previous stream, but ended up not showing any of that on this stream.
Throughout the stream, various gameplay sequences running on the latest build were also shown, to give an in-depth explanation of classes and the battle system. Note that this is in-development, in-debugging footage, and anything and everything is subject to change. you may find all the gameplay sequences' timestamps linked below along with some explanations.
Blue Protocolwasfirst announced in June 2019.The game was currently only announced in Japan and on PC. However, Bandai Namco is currently hiring for an English localization director forBlue Protocol, meaning an English version could be announced.The Closed Beta Test’sapplications are open on theofficial site.you’re able to also check outour summary of the previous stream and more gameplay.
Gameplay explaining the Skill System and the Aegis Fighter class. Note that the enemies have been set to have infinite HP on this gameplay sequence:
Characters get Skill Points by leveling up, you’ll get points for the class you play, plus Bonus Skill points obtained by every class. You can reset your skill tree with a special ticket. You need a special currency to buy these, and you get this currency by progressing in the main story or defeating Raid Bosses.
Characters have passive and active skills. Classes with shields like the Aegis Fighter have a shield gauge that depletes when they block attacks. If the gauge is empty, you’ll be unable to use the Shield and Skills-related to shields.
Next, we have gameplay of the Twin Striker class. Note that enemies in this sequence have been set to no-attack mode:
Next is gameplay with the Blast Archer class:
Next, we have the Spellcaster class:
Lastly, they explained how the game has 6 elemental attributes. Each enemy is weak to a certain element. Each element has a specific status ailment too, like burning, decreasing HP over time, for fire element. They explained and showcased all that with more gameplay: