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The Counting House inBaldur’s Gate 3is the largest bank in the city, and it’s practically waiting to be emptied of its riches. The Counting House is also where you’ll findthe loveable ranger Minsc.This is also a location ofthe druid Jaheira’squest The High Harper.
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Getting into the vault leads to some interesting puzzles. If you’re looking to line your pockets, you’ll need to be prepared for some thief tactics.

Getting Into The Vault
Getting to the Counting House is fairly simple: thelarge stone building is right on the seaand can be found past theLower City Central Wall Waypointif you walk south. Walk in the front doors and talk to Head Clerk Meadhoney.Detect his thoughts, or use some clever conversation, to discover that the head banker, Rakath Glitterbeard, has gone down into the high security vaults with a large stranger. It has made the staff nervous.Pass a deception, persuasion, or intimidation check to gain a vault passfrom Meadhoney. If you fail, you’re able to obtain a vault pass bysneaking up the stairsto the right of the main lobby. Sneak into theHead Banker’s office or the Head Clerk’s office to get a vault pass and some Private Stash keys. In the Head Banker’s office, you can also find theInner Vault Door Code, which will help you later on.
If you are caught, you’ll be kicked out or have to fight the guards.

Show the guards your vault pass and head down into a surprisingly unguarded area. No guards patrol here, so the items on the shelves, the scrolls, and the private stash chests can be freely stolen. Once you’re done, head to the right of the stairs and down through another door to descend into the vaults proper.
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Keys To Vaults
If you’ve explored the Lower City of Baldur’s Gate a bit, you may have already stumbled across a vault key. These vault keys can be found hidden around the city and in the pockets of various NPC’s. If you don’t have someone in your party who is great with thieves' tools, consider pursuing the keys. Alternatively, you’re able to sell the high security keys to Uktar in Nine-Finger’s Office, but only if the corresponding vault has not been opened.
Keys called ‘Counting House Safe No. X Key’ will open the safes behind fences in the Counting House that have a DC of 20. Keys called ‘Counting House Vault No. X Key’ will open the vaults with a DC 25 lock in the room with Glyphs of Teleportation. Keys called ‘Counting House Vault X Key’ will open the high security vaults in the inner vault with DC 30 locks.

Key Location
High Security No. 1
Ramazith’s Tower
This key is called ‘Heavy Iron Key’ and is not named like the other keys. Found on a cabinet inSorcerous Sundries between the Arcane Barriers
High Security No. 2
Lady Jannath
PickpocketLady Jannath at Jannath’s Estate
High Security No. 3
Cazador’s Coffin
Defeat Cazador Szarrand loot his coffin
High Security No. 4
Water Queen’s House
Locked chest on the second floor ofthe Water Queen’s House
High Security No. 5
Gortash’s Safe
Top floor ofWyrm’s Rock Fortress, pickpocket a safe key from Gortash, then remove a painting from the southwest wall to open the safe and retrieve the vault key.
High Security No. 6
Iron Throne
Northwest corner of the Iron Throne prison in a chest
High Security No. 7
Nine-Fingers Keene
Pickpocket from Nine-Fingers Keene in the Guildhall Nine Finger Office
High Security No. 8
Cloister Of Sombre Embrace
Open the Jewelry Box in the House Of Griefwith a key from Viconia Devir
High Security No. 9
Rakath Glitterbeard
Pickpocket Rakath Glitterbeard, or return stolen gold
Safe Key No. 1
Szarr Palace
In the office in an opulent chest
Safe Key No. 2
Heapside Prison
Sold by a rat named Skittle
Safe Key No. 3
Bonecloak’s Apothecary
Locked heavy chest in the basement
Safe Key No. 4
Head Clerk Meadhoney
Pickpocket Meadhoney on the first floor of the Counting House
Safe Key No. 5
Elfsong Tavern
Pickpocket from Harvard Willoughby at the Elfsong Tavern
Safe Key No. 6
Smuggler’s House
South of Baldur’s Mouth, open a secret area in the basement and inside a backpack
Safe Key No. 7
Beehive General Goods
Pickpocket from Oliver Tefoco
Safe Key No. 8
Entrance To The Guild
Mailbox outside the revealed entrance
Vault Key No. 1
The Blushing Mermaid
Pickpocket from Captain Grisly at The Blushing Mermaid
Vault Key No. 2
Vault Key No. 3
Pickpocket Alan Alyth, the bartender at the Elfsong Tavern
Vault Key No. 4
Vault Key No. 5
Felogyr’s Fireworks
Pickpocket Avery Sonshall at Felogyr’s Fireworks
Vault Key No. 6
The Glitter Gala
Pickpocket Omotola at The Glitter Gala
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Vault Contents
If you’re at the Counting House to make money and not to invest, you’ll want to take some time to poke through the many vaults in this area before moving on.The Counting House is alarmingly unguarded, so you’re able to lock pick and steal freely. There is a right wing and a left wing off this hallway. Be prepared withspells or scrolls for teleportation, Misty Step, or Dimension Door. Bringplenty of lock picks.If you’ve explored the Lower City a bit, you may even have come across keys to some vaults.
On the right side of the hall, there are no traps. The vaults are all behind a fence with no door. You’ll need toteleport or Misty Step through the fencewith your party member that has the best sleight of hand, likethe vampire Astarion.Misty Step or teleport between the fence segments and lock pick each vault to empty it of its contents. There are also two chests in this area with gold.

A chest containing a ruby and gold A pile of gold
Greataxe +2 Shortsword +2 Triumphal Helm
Potion of Battlemage PowerElixir of Arcane CultivationPotion of Universal Resistance A pouch with gold, components, and potions
Two backpacks with potions, gold, thieves' tools

Angelic Scion Outfit Celestial Sandals Lionheart Outfit Solemnity Outfit Black Flare Outfit Chocolatier Style Outfit
Gold ingots 500 Gold
On the left side of the hall things are a little harder. The DC for the vaults will go up to 25 and there aretwo hidden Glyphs of Teleportation on the floor: walking into them will teleport you back to the entry of the room. To disarm these glyphs you will need totrigger two hidden buttons on the walls of the room. They can be pressed with Mage Hand or shot with a ranged attack if you step carefully. You can also use a spell or scroll to teleport past them, but hitting the buttons is much easier. With the glyphs gone, you’re free to help yourself to the vaults.
Scroll of Disintegrate Scroll of Otto’s Irresistible Dance A chest containing scrolls and gold
Several different types of alcohol
Gold, some valuable paintings
A scroll of Revivify Gold Gems
A chest with gems and gold Various gold and silver items
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Inner Vault Door Puzzle Solution
You will find yourself stuck at a locked vault door with a whopping 99 DC to lock pick. Unless you roll anatural 20 for a critical success, you’re not getting through this door the easy way. The floor here is covered in tiles that click when you step on them, revealing this to be a puzzle. There are two options to get through this door:solve the puzzle using the door codefrom the Head Banker’s office, orcheck the note to the cleaning staffon the left side of the room.
The most straightforward way to handle this door is to read the note to the cleaning staff. The note asks staff not to use water near the tiles to avoid a short circuit. Simplycast Create Or Destroy Water, throw a water bottle, or cast a spellto make ice on the tiled area. Thenhit the water with lightningfrom an arrow, scroll, or spell. This will short circuit the mechanism locking the door and it will swing open.
If you don’t have any water or lightning capabilities, you’re able to also open the door with the vault door code.Separate one of your party membersand have them step on the following stones without accidentally stepping on the wrong ones:1-3-5-6.If entered correctly the door should pop right open.
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High Security Vaults
Once you’re through the Inner Vault Door, head through the passageway and be prepared for a fight withsome Bhaal cultists. After an unsettling scene with Minsc and a Mimic, you’ll have to take care of several cultists whocan become invisible and have the ever-annoying Unstoppable trait. The Unstoppable trait has a few charges that will cause your attacks to only do 1 damage to an enemy until the charges run out. So, don’t waste your big-hitting spells and attacks at the start of the fight. It will be useful tohave at least one character in your party who can see invisible enemieswith a potion, scroll, item, or passive ability such asVolo’s Ersatz Eye from Act 1. You will start the fight on an upper landing, so cast Feather Fall and hop your party down to get up close with the fight.Don’t leave your weaker party members alone on the upper levelif you do split up. They can easily become overwhelmed by invisible cultists.
Death’s Head of Bhaal Cultists Stats
Stat Category
Ability Effect
Aura Of Murder
Enemies within 2m become vulnerable to Piercing damage
Unstoppable
Reduce damage taken to 1 and consume 1 charge Cannot be moved by any method, including magic
Constitution
Magic Resistance
Advantage on Saving Throws against spells and magical effects
Intelligence
Extra Attack
May make a second attack per action
Murder Hungry
Each time you kill a creature, gain a charge of Unstoppable
Prey Upon The Weak
Addition 1-4 Piercing damage against targets with 50% HP or lower
Darkvision
See in the dark up to 12m
Opportunity Attack
Attack with a reaction against enemies moving out of your space
Once the cultists are taken care of,talk to High Banker Rakath Glitterbeardto learn about what went wrong. He’ll invite you to investigate further and return the stolen gold to the bank. Unfortunately someone has robbed the biggest vault before you arrived, but there are more vaults in the High Security area that you can lock pick. The guards don’t seem to mind, either, so go nuts.Vault no. 9 is hidden in the back of the main large vaultand is the only thing that hasn’t been robbed by the Bhaal cultists.
Nymph Cloak Spell Savant Amulet Gold
Jannath’s Hat Gold Jewelry
Long Arm Of The Gur Gold Jewelry
Trident Of Waves Gold Jewelry
Ravenguard’s ScourgerA Father’s DiaryGold
The Astral Prism HeistShield Steward Interrogation Log To Take Control Mind Flayer Parasite Specimen Gold
Knock Knuckle Gloves Gold A chest with various toys
Patriar Blackmail Files Skeletons In Patriar Closets Gold Gems
Elegant Studded Leather Armor
Once you’re done helping yourself to other people’s things, you can freely leave the area and move on torecruiting the ranger Minsc, solvingthe mysterious murdersin the Lower City, and stopping the Absolute.
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