For those familiar with Assassin’s Creed games, Ubisoft is changing things quite a bit with the upcoming Assassin’s Creed Shadows. Not only is the setting now in Japan, but due to the game’s locale, the dev team had to “craft the crap” out of its open-world.

This was mentioned by Ubisoft in a chat withGamesRadarwhere the devs admitted they were “surprised by a few things” when they visited Japan for the action game.

Assassin’s Creed Shadows screenshot standing

Assassin’s Creed Shadows Not A 1:1 Scale Of Japan

According to Creative Director Jonathan Dumont, “When you go on location, there’s always something that even if you looked at all the books, the movies, everything, you say ‘oh man, that’s surprising.’ It was the density of the trees and the forest and how much there was. You had a lot of little mountains that created overlapping views that typically we didn’t quite get.”

Continuing with that, Dumont also mentioned how the game travel time is different from past entries in the franchise, and players won’t be greeted by non-stop point of interest markers.

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Dumont notes, “And the scale of castles and things like that. Castles are big, you know, the castle fortresses – holy crap, when you go there, it’s like ‘I didn’t expect that,'” So we had to adjust to sort of wrap our mind around, well, we needed much more fidelity on the scale."

Further elaborating on this, the Creative Director adds, “it’s not a one-for-one scale,” but about “having that impression that that large castle exists within an ecosystem. The travel time is a little different – it’s not a point of interest [followed immediately by another] point of interest, [every] 50 meters. There’s more open, natural landscaping that will be a little bit longer to travel, but when you get to a place there’s a lot more to it. The scale ratio changed from Odyssey, and what we had done before, and then just the fidelity of trying to make incredible attention to detail in the environment, so that we craft the crap out of it.”

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I don’t know about you, but that sure sounds like an improvement to past Assassin’s Creed games, right?

In other news about the game, Ubisoft has releasedthe PC specs, which requires a ray tracing GPU.

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Assassin’s Creed Shadows is scheduled for release this March 20 on the PS5, Xbox Series X|S and PC, and this second delay wascaused by the game’s parkour elements as per Ubisoft.

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Assassin’s Creed Shadows

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