Even the best games have a quest or two that are weak. The quest may feel pointless or may be annoying to play. In some cases, the quest may even be so emotionalthat the idea of playing it again fills you with dread.
I’ve experienced this a few times. There have been moments where I’m having a great time playing a game, only to find one particular quest that I wish I could just skip through.

That’s the problem with main quests, though. They’re typically important and involve the main story of the game. It’d be like skipping an entire chapter of a story, which can lead to confusion, at the very least.
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These games have such massive main quests that they’ll eat up days' worth of playtime, even without the lengthy side quests.
Unfortunately, some main quests are so meaningless that they make you wonder why they’re part of the main quest line to begin with. Take a look at some of thosevideo game main quests that we wish we could skip.

To determine this list, we only included main quests as defined by the game itself. No side quests allowed here.
10Dying Light
Extraction
Dying Light
Extraction is the very last main quest inDying Light. It’s something I wish were skippable because it hasone of the worst open-world boss fightsI’ve played. You don’t have some great stand-off with the big bad of the game, Rais. Instead, youspend the level running around, performing parkour, and then killing him with a quick time event.
QTE fights aren’t necessarily a bad thing, but when it’s against the final boss, it feels out of place. More than that, it makes the main quest itself feel pointless. If Rais was that easy to defeat, then why was everyone scared of him? As a player, you feel like you could have taken down Rais the moment you met him.

All that leveling you did as a character doesn’t matter in the end. It really just comes down to how fast your reflexes are as a player. The lead-up to the fight is fine, but the disappointment of that boss fight makes Extraction feel like it should be skippable entirely.
9The Elder Scrolls IV: Oblivion
Weynon Priory
The Elder Scrolls IV: Oblivion
One of the most annoying quests that I’ve ever encountered inThe Elder Scrolls IV: Oblivionis Weynon Priory. It has so many bugs that it’s caused quite a few rage quits across the player base over the years.
The quest involves you taking Martin Septim to Weynon Priory, which is under attack by Mythic Dawn assassins. The first problem you might encounter happens if Eronor doesn’t get to you fast enough, and you start attacking the assassins.

Doing so technically means you’re assaulting the priory, soeveryone turns on you.
Secondly, you might have some problems with Martin and Jauffre arriving at Cloud Ruler Temple. Because of the open nature of Elder Scrolls, some players decide to return to this quest later and meet up with Martin and Jauffre at Cloud Ruler Temple.

The problem is that if you don’t leave with them and directly head to Cloud Ruler Temple,there’s a good chance that the game will bug out, and they’ll never arrive. Cloud Ruler Temple will remain shut to you as a result.
There are so many headaches with this main quest that we wish we could just skip it and call it done.
8Disco Elysium
Prove Your Authority To Titus Hardie (Motive)
Disco Elysium
Disco Elysiumhas this weird sort of vibe where you feel like time is ticking away and the pressure is on, while also making you feel like you have all the time in the world. You really don’t, though, so when you come up against the main quest where you have to prove your authority to Titus Hardie,things can get pretty frustrating.
Titus is a tough guy, and he has information that you need to continue with the investigation.
In most cases, you won’t be able to force him to give up that info from the start. So, you have to play the long game.
In order to prove your authority, you must complete several objectives that take a long time to complete to improve your chances. Andthere’s still a chance of failing all the same, which means all that time and hard work you put into the game basically goes to waste.
While this quest is interesting to play the first time, it really starts to drag onsubsequent playthroughs (though it’s still a very replayable experience). Skipping it would be a great option for a New Game+ feature, since you really only need a name from Titus to move on with the story.
The original Mafia game was a genre-defining title that offered a small glimpse into what it was like to run your own criminal organization. I’ve been a fan of theMafiafranchise for years. While I think the first installment is a solid title, there’s one main quest that I’m sure everyone who’s played it wishes they could skip.
Fair Playis a main quest that takes place in the 1932 period of the game, which means it isn’t too far into the story before players run into it. There are two main parts to the quest, and they seem simple on paper.
Part 1 involves stealing a race car to bring it to a garage, where the mechanic can tamper with it before a big race. The problem is that driving is clunky, and you have to be really careful not to hit anything,or else the car will explode and kill you.
Part 2 has you driving in the race itself, and it’s even more chaotic. Spin-outs can happenat any time, making every turn on the track unforgivable.
Naturally, the NPCs don’t have nearly as many problems as you do, so while you’re making donuts on the racetrack, they’re casually driving by.
Mafia isn’t a racing game. The difficulty of this particular main quest is ludicrous, especially if you’re coming in expecting to play a third-person shooter.
It’s a main quest we wish we could skip just to save us from rage-quitting.
6Far Cry 5
The Resistance
I’m one of those few players who absolutely lovesFar Cry 5. What I do not love, however, isThe Resistance.
This main quest appears very early in the game. In fact, it’s tied to the set of tutorial main quests that you have to complete to proceed with the rest of the game.
These types of quests certainly have their place, but the fact that The Resistance isn’t skippable is a travesty.
The real problem with The Resistance is thatit takes a lot of time to finish. The quest has you running all over Dutch’s Island, completing objectives, learning about the cult, and how the game mechanics work.
If you’re playing this for the second or third time, it becomes tedious and unnecessary. Returning players don’t need to know how to crouch and sneak up on enemies or recruit temporary Guns for Hire.
Unfortunately, before players can explore the wider beauty of Hope County, they have to go through the grind of an unskippable tutorial/lore introduction main quest first. Sometimes you just want to activatethe best Far Cry 5 cheatsand be done with it.
5A Plague Tale: Requiem
A Plague Tale: Requiem
While there are some main quests that you want to skip because they’re bad or a waste of time, there are others that are justso emotional that you don’t want to experience them again. That’s the case withA Plague Tale: Requiem.
To avoid spoilers, the main quest (or chapter in this case), King Hugo, is one of the last, and it requires you to do something that is easily one of the hardest things you’ll ever have to do in a game. It will destroy you emotionally. Ending all this torment was never going to be easy, but … wow.
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How are you supposed to play the rest of the game when you’re so busy drying your tears?
You will never want to play that main quest again. It’s the sort of experience that stays with you for a long time. I played A Plague Tale: Requiem when it first released, and I still haven’t been able to replay that particular quest again.
Being able to skip King Hugo and get right to the credits would be a mercy.
4Cyberpunk 2077
All Act 1 Main Quests
Cyberpunk 2077
Fextralife Wiki
Never mindskipping an area in a gameor a single main quest. InCyberpunk 2077, let’s skip the entire first Act.Act I of Cyberpunk 2077 feels more like an extended tutorialthan the actual meat of the game.
You’re stuck in a single area of Night City, unable to explore the rest of the map. You only have so many gigs and activities available to you.
The main reason it’s set up this way is because of the story. Not to get too spoilery, but the main quest line in Act I basically leads to a major turning point for your character.
After the first time, you know what’s coming, so the fact that you have to sit through all of these main quests just to get to that point is pretty annoying. It’s hard to engage with the content when you’re just going through the motions to try to get to Act II.
I typically end up doing nothing but the main quests in Act I, just so I can breeze through them and get to the real start of Cyberpunk 2077.
3The Witcher 3: Wild Hunt
In Ciri’s Footsteps - Skellige
The Witcher 3: Wild Hunt
Of all the places you’re able to explore inThe Witcher 3: Wild Hunt, Skellige always felt the most barren.
That’s fine. The problem arises when the main quest focuses on that area for an extended period.
Skellige is the type of place to visit for maybe a quest or two. The rest of its quests and such should remain optional.
Unfortunately, theIn Ciri’s Footsteps - Skelligemain quest requires you to spend a lot of time there. You’re trying to track Ciri down, which means you’ll have to deal with Skellige’s massive siren and harpy problem, sail from one island to the next, and try desperately to jump over some slightly steep rocks to cut through a shortcut to an objective.
It almost feels like the devs wanted to include Skellige for fans of the Witcher world to explore, but to get them there,they had to tie the main quest to the location. Otherwise, with how annoying the region is to navigate, not a lot of players would spend a lot of time there willingly.
2Kingdom Come: Deliverance
A Needle In A Haystack
Kingdom Come: Deliverance
TheNeedle in a Haystackmain quest inKingdom Come: Deliveranceisn’t for everyone. The quest has you sneaking into a monastery to discover which of the acolytes is actually a bandit hiding out in disguise.
You’ll need to pretend you’re an aspiring monk, too, so that you don’t get kicked out of the monastery before you find your quarry. That means you’ll be spending your hours singing Gregorian chants in the early morning hours, making potions, and copying books in Latin.
This quest isn’t easy for those who are unprepared. It requiresa lot of lockpicking and persuading, so if you haven’t leveled up Henry in those two skills, then getting out of the monastery peacefully isn’t easy.
The monk’s life also isn’t for everyone. I actually rather enjoyed this quest, but it can drag on, and I know many other players dread it.
Because it’s a main quest, players can’t proceed with the story until they finish it. It ends up becoming a bottleneck for some players, grinding everything to a halt.
It just goes to show that not everyone wants a slower paced experience like this interlude. Some players would prefer to skip it entirely.
1Dragon Age: Origins
Lost In Dreams
Dragon Age: Origins
Much like The Hinterlands in Inquisition, there’s oneDragon Age: Originsmain quest that causes a visceral reaction in fans.Lost in Dreams.
The main quest has you traveling into the Fade to try to find your companions before escaping. It has several parts to it, with your character shapeshifting and acquiring new abilities with each new shape.
It’sa far longer quest than it needs to be, and despite the shapeshifting, it feels very copy and paste.It’s not fun, in other words, and almost seems likeit was designed to annoy you.
I’m pretty lenient when it comes to bad quests, and evenI feel a little bit of dreadwhen I’m about to do this quest. Becoming the Arcane Horror, in my opinion, is the worst stage of the level due to its slow recharge time for its abilities.
Getting ganged up on in the meantime is just rough.
The quest is such a slog that there are evenmods to remove it completely, allowing you to skip it. Clearly, the demand is there, so it’s pretty safe to assume a lot of players wish they could skip this main quest.
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