In the fourth console generation, we started getting 16-bit games, released on globally renowned systems like the Super Nintendo and the Sega Genesis, known as the Mega Drive worldwide.
There were some lesser-known consoles, such as the PC Engine, Neo Geo, and even the CD-i, but their game catalogs were nowhere near as popular as their more famous peers.

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Many legendary series were born on these 16-bit consoles, while others continued to showcase the evolution of established franchises.

In particular,JRPGswere one of the most beloved genres of the fourth generation. In this list, I’ll highlight the best 16-bit JRPGs, ones you may play today and still enjoy without a nostalgia lens.
Plenty of phenomenal 16-bit JRPGs never left Japan until future ports or remasters. Thus, this list will only include games with international releases.

10Breath of Fire II
The Dragon Clan Lives
Breath of Fire II
Here’s a quick fact about me:Breath of FireIIIis my favorite game ever. That said, I still have a fair and critical eye toward the other entries in the series.
That’s why I includedBreath of Fire IIhere instead of the first title, which, despite kicking off the franchise, is a rather weak JRPG compared to other 16-bit games.

The second game, however, improves on everything introduced in the original.Battles are better, the characters are more charismatic, the story has more depth, and the progression system is more unique thanks to its fusion feature.
9Pier Solar and the Great Architects
A Sega Genesis Game Released in 2010
Pier Solar and the Great Architects
This is a really odd entry. Not because the JRPG is bad, but because it’s aSega Genesis gamereleased in 2010. Yup, you read that right.
Pier Solar and the Great Architectsstarted as a dedicated Sega homebrew community project and eventually became a full-fledged gamefor the Genesis.

To be brutally honest, the game isn’t that great in its original Sega Genesis/Mega Drive version, but its enhanced edition, available on PC and PS4, is more than enough to scratch that nostalgia itch.
It’s your typical turn-based JRPG, where protagonist Hoston and his two friends set out to find a cure for his father’s mysterious illness. It doesn’t take long for the plot to get increasingly ambitious.
IfPier Solarpiques your interest, adjust your expectations. Its most significant feat is being a dedicated 16-bit game released in 2010 instead of a modern title merely mimicking that era’s graphics.
8Phantasy Star IV
One of the Few Sci-Fi JRPGs of the Time
Phantasy Star IV: The End of the Millennium
Phantasy StarIVis arguablythe magnum opus of turn-based JRPGs on the Mega Drive. Not that the competition was fierce, as Sega’s 16-bit console didn’t have many of them, but that still meant something.
Phantasy Starstood out as one of the fewsci-fi JRPG seriesof its time. With each new entry, the games improved exponentially, especially regarding theiranime cutscene-style storytelling.
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Turn-based battles also got a glow-up. While the first three games didn’t show characters during fights,Phantasy Star IVfinally did, allowing us to see them in action, making battles more immersive.
Unfortunately, like many games of its era, the JRPG suffers from glaring translation issues. Still, nothing that a present-day port couldn’t fix while adding a few modern quality-of-life improvements.
7Secret of Mana
The Best The West Got
Secret of Mana
WhileTrials of Manais a vastly superior sequel toSecret of Mana, the original version was never released in the West. Hence, the secondManagame is highlighted here.
That’s not to saySecret of Manais bad. Quite the opposite, it’s one of the finest action RPGs of the 16-bit era.It made us think strategically about when to strike, when to retreat, and which spell to cast.
As we progress in our mission to empower theSword of Manaand save the world from an evil empire, we unlock new weapons and level them up, translating into more available special attacks.
Best of all,Secret of Manaallowed up to three players to play together simultaneously if you had anSNES multitap, making the adventure even more fantastic. Not that anyone had a multitap in the 90s, right?
6Shining Force II
The Best 16-Bit Tactical JRPG
Shining Force 2
Shining Force IIwas a tactical JRPG ahead of its time. While many modern tactical RPGs forgo exploration entirely in favor of point-based traversal,Shining Force IIlets players freely explore towns and even an overworld map.
There were some teething issues regarding the world map, such as random battles. Still,this exploration allowed us to interact with NPCs, discover optional characters, and find hidden treasures, just like in a more traditional RPG.
WhileShining Force II’smain story wasn’t groundbreaking, the battle system andcharacter progression were rewardingand avoided falling into the repetitive gameplay loop that plagues many tactical RPGs.
Since the West didn’t getFire Emblemback then, we had to make do withShining Force.This wasn’t a bad deal at all, considering the excellence of these JRPGs.
5Lufia 2: Rise of the Sinistrals
A Sequel That Works As A Prequel
Lufia II: Rise of the Sinistrals
When we startLufia 1, we take on the role of Maxim and a party of high-level brave warriors facing off against the Sinistrals. They manage to win, but the victory comes at the cost of two members, including Maxim.
Then comesLufia 2: Rise of the Sinistrals, a prequel to the first game that tells the story of how Maxim became a hero and fought the Sinistrals. Spoilers aside from the first game, the second one is a blast and is often considered one of thebest JRPGs on the SNES.
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The sequel keeps the turn-based combat but adds a monster-catching systemto recruit them into your party. There’s also an IP system tied to gear, which works like a super special attack—a Limit Break of sorts.
The strongest point ofLufia 2is its dungeons and puzzle system. Akin toZelda, the player acquires new tools and ways to solve puzzles, sometimes even having to coordinate movements so that enemies on the map help in the resolution. It’s a breath of fresh air, even by today’s standards.
4Earthbound
An American RPG Made in Japan
Earthbound
A game made by Japanese developers in the 90s that parodies American culture doesn’t sound like a recipe for success, but apparently, it was.
Not financially, mind you. But culturally speakingEarthbound, orMother 2for the intimate, is a great JRPG that was way ahead of its time, both narratively and gameplay-wise.
In terms of storytelling,the game simply doesn’t take itself seriously and subverts tropes, almost turning it into an anti-RPG. Even so, it has cozy moments, heartfelt realizations, and some serious-ish scenes.
As for the gameplay, besides removing random battles and making enemies flee if we’re too strong, it features a rolling counter system. If we win the fight while our HP is still dropping, the damage stops being counted, and our character can breathe for yet another day.
3Super Mario RPG: Legend of the Seven Stars
Mario Levels Up
Super Mario RPG: Legend of the Seven Stars
Here we are at the pantheon of 16-bit JRPGs.Super Mario RPGwas the result of Nintendo and SquareSoft teaming up to produce a turn-based RPG set in the universe of our favorite mustachioed hero.
The result was excellent, spawninga combat system that inspired, and still inspires, many other JRPGs. Instead of just pressing a button and watching the action unfold, we can time our inputs correctly to either increase the damage dealt or reduce the one taken.
The story is also quite fun, and at least during its release days, it subverted some expectations we usually have inMariogames. My teen self never imagined Bowser and Peach would join my party.
Even though it’s an RPG, it doesn’t lose Mario’s signature characteristics. Expect lots of jumping, puzzles, and expressive silences from our plumber. If you haven’t played it yet, I suggest the Switch remake.
2Final Fantasy VI
The Final 16-Bit Fantasy
Final Fantasy 6
You can swap this one and the next interchangeably because I had a hard time picking the best.Final Fantasy VIwas the franchise’s zenith during its SNES era. It was so masterfully executed and well-rounded that it seemed Square had peaked.
Sakaguchi and his team pushedFinal Fantasy VI’sstorytelling to the extreme, introducing multiple protagonists andnumerous secondary characters, each with their own backstory and motivation to join the war against the Gestahlian Empire.
All of this is paired with one of the best applications of the turn-based system and character progression. Despite their similarities, to me, the Esper system is more ingenious than the Materia’s.
Honestly, I’m not a big fan of how open the world becomes in the second half ofFinal Fantasy VIand the possibility of missing recruitable characters. Even so, that’s not enough to dethrone one of the best 16-bit JRPGs in the world.
1Chrono Trigger
Conquering Yet Another First Place
Chrono Trigger
It’s getting harder and harder to describeChrono Triggerin different words because I put this sacred game on every “Best JRPGs” list. But what can I do if the Dream Team really gave it their all when creating this masterpiece?
There are many reasons whyChrono Triggeris one of the best 16-bit JRPGs out there, but I believe it’s because it’s timeless. You can pick it up today on your platform of choice and have a blast as if it were a recently released game.
JRPGs are known for being wordy, butChrono Triggerisn’t.It was designed to respect your time, whether by not featuring random battles, its slightly linear progression in the beginning, or the lack of grinding.
So many valuable lessons about ideal RPG design were packed intoChrono Triggerthat it’s no surprise countless indie games attempt to create a spiritual successor. Few even come close, and none have truly surpassed it, but as long as inspiration remains a driving force, let them try.
One of the greatest mysteries is why Square has never commented on aChrono Triggerremake. But the thing is, does it really need one? I’d love an HD-2DChrono Trigger, but I understand if the company wants to preserve the JRPG’s immaculate image.