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Call of Dutymay be going through a rough phase, but it has enjoyed some peaks in the past. That’s mainly because of the series’ ability to adapt to any kind of trend, so it was natural for it to try its hand at the battle royale craze. Made popular by games likePUBGandFortnite, it didn’t take long for Infinity Ward to unleash its own take on the genre in the form ofWarzone, and there was one aspect that differentiated it from the rest of the competition: its balls-to-the-wall action.

Call of Duty made a blazing entrance into the battle royale scene.

Why Call of Duty’s Battle Royale Was So Action-Packed

During a conversationabout the origins of Infinity Ward’sWarzone, Patrick Kelly, the leading man behind the battle royale, revealed what led to the game being so full of action. Kelly used to playPUBGwith his son on one PC, so they had to take turns, leading to a rule that would change the course ofCall of Dutyfor years: no camping. The developer appreciated the title more when these rules were in place, so it was only natural for him to implement them into his own game.

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Being strictly against the idea of camping, which is considered an annoying aspect in general anyway, Patrick Kelly wanted players to not stay in one spot on the map and actually move around to makeWarzonemore exciting. “In battle royales at that time, the common pattern we saw was camp until the end,” stated Kelly, which would have made theCall of Dutygame a bit dull and exactly like the rest.

This mindset resulted in the team becoming adamant about encouraging gamers “to be a bit more active and provide a strategy” in its take on the genre.

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Infinity Ward Ensured That the Intensity Levels Stayed High

Patrick Kelly continued that he had “written down” the rule of fast-paced intensity for his battle royale game. “Your life matters, but there’s opportunities to respawn,” said Kelly, because if everyWarzoneplayer started camping to avoid death during matches, it would just be a boring experience.

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But implementing all of the action is not the easiest thing to pull off, as it led to “a real big design challenge” that the team had to face to get the aspect just right.

To achieve this, Infinity Ward introduced elements that made it quite easy to spot enemies, and if they stayed in one place, there was the option of hitting them with weaponry and airstrikes. This resulted in the players always being on the move and looking for better weapons or armor all over the map, which is one of the reasons why the OG game was the franchise at its best.

There used to be no time to rest or camp during an intense Warzone match.

Do you miss the original battle royale, or are you happy with the sequel? Let us know in the comments!

Osama Farooq

Senior Gaming Content Editor / Critic

Articles Published :356

Ever since Osama was gifted the glorious PS2 more than two decades back, video games have formed a major part of his life, ranging from spending hours playing through every single Dragon Ball game he could find to witnessing the gaming industry evolve into something extraordinary in modern times. Building his collection of PlayStation consoles throughout the years all the way up until PS5, he prefers single-player experiences like The Last of Us and Persona, while also letting off steam on a daily basis with casual EA Sports FC matches. But the current rise in online multiplayer shooters will never really appeal to his old-school self.

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