Unlike Dark Souls and Bloodborne, Sekiro Proved to Change up 1 Aspect of His Games That Hidetaka Miyazaki Didn’t Want Players Getting Bored of
Follow us on Google News Get the latest updates directly in your Google News feed WithSekiro, FromSoftware seemed to be pushing the boundaries of the Soulslike genre that it introduced, making some significant changes in the development process.Hidetaka Miyazakihas been at the helm of titles likeDark SoulsandBloodborne, and the games showcase his vision and the fact that he put a lot of his own input into them. However, although Miyazaki’s artistic style is unique and appreciated by the masses through the likes of his magnum opusElden Ring, there’s always the risk of repeating some of the older ideas that have already been implemented, leaving little room for improvements....